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Use commas to search multiple terms. Search Pokémon matches any Pokémon name term you enter. The Moves and Abilities search bars show all Pokémon that have the abilities or moves listed.

Forms

Abilities (2)
Chlorophyll ability

Boosts the Pokémon's Speed stat in harsh sunlight.

Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Fire 2x Flying 2x Ice 2x Psychic 2x

Resistances

Grass ¼x Electric ½x Fairy ½x Fighting ½x Water ½x
Moves (57)

Open to load moves.

Forms

Abilities (1)
Thick Fat ability

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Type Matchups

Weaknesses

Fire 2x Flying 2x Ice 2x Psychic 2x

Resistances

Grass ¼x Electric ½x Fairy ½x Fighting ½x Water ½x
Moves (57)

Open to load moves.

Forms

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Solar Power ability

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Type Matchups

Weaknesses

Rock 4x Electric 2x Water 2x

Resistances

Ground 0x Bug ¼x Grass ¼x Fairy ½x Fighting ½x Fire ½x Steel ½x
Moves (72)

Open to load moves.

Forms

Abilities (1)
Tough Claws ability

Powers up moves that make direct contact.

Type Matchups

Weaknesses

Dragon 2x Ground 2x Rock 2x

Resistances

Fire ¼x Grass ¼x Bug ½x Electric ½x Steel ½x
Moves (72)

Open to load moves.

Forms

Abilities (1)
Drought ability

Turns the sunlight harsh when the Pokémon enters a battle.

Type Matchups

Weaknesses

Rock 4x Electric 2x Water 2x

Resistances

Ground 0x Bug ¼x Grass ¼x Fairy ½x Fighting ½x Fire ½x Steel ½x
Moves (72)

Open to load moves.

Forms

Abilities (2)
Rain Dish ability

The Pokémon gradually regains HP in rain.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (73)

Open to load moves.

Forms

Abilities (1)
Mega Launcher ability

Powers up pulse moves.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (73)

Open to load moves.

Forms

Abilities (2)
Sniper ability

If the Pokémon's attack lands a critical hit, the attack is powered up even further.

Swarm ability

Powers up Bug-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Fire 2x Flying 2x Psychic 2x Rock 2x

Resistances

Fighting ¼x Grass ¼x Bug ½x Fairy ½x Poison ½x
Moves (53)

Open to load moves.

Forms

Abilities (1)
Adaptability ability

Increases the Same Type Attack Bonus from *1.5 to *2.

Type Matchups

Weaknesses

Fire 2x Flying 2x Psychic 2x Rock 2x

Resistances

Fighting ¼x Grass ¼x Bug ½x Fairy ½x Poison ½x
Moves (53)

Open to load moves.

Forms

Abilities (3)
Big Pecks ability

Prevents the Pokémon from having its Defense stat lowered.

Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Tangled Feet ability

Boosts the Pokémon's evasiveness if it is confused.

Type Matchups

Weaknesses

Electric 2x Ice 2x Rock 2x

Resistances

Ghost 0x Ground 0x Bug ½x Grass ½x
Moves (31)

Open to load moves.

Forms

Abilities (1)
No Guard ability

The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%

Type Matchups

Weaknesses

Electric 2x Ice 2x Rock 2x

Resistances

Ghost 0x Ground 0x Bug ½x Grass ½x
Moves (31)

Open to load moves.

Abilities (3)
Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Shed Skin ability

The Pokémon may cure its own status conditions by shedding its skin.

Unnerve ability

Unnerves opposing Pokémon and makes them unable to eat Berries.

Type Matchups

Weaknesses

Ground 2x Psychic 2x

Resistances

Bug ½x Fairy ½x Fighting ½x Grass ½x Poison ½x
Moves (70)

Open to load moves.

Abilities (2)
Lightning Rod ability

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Static ability

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (60)

Open to load moves.

Forms

Abilities (2)
Lightning Rod ability

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Static ability

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (76)

Open to load moves.

Forms

Abilities (1)
Surge Surfer ability

Doubles the Pokémon's Speed stat on Electric Terrain.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x Ground 2x

Resistances

Electric ½x Fighting ½x Flying ½x Psychic ½x Steel ½x
Moves (76)

Open to load moves.

Forms

Abilities (3)
Cute Charm ability

The Pokémon may infatuate attackers that make direct contact with it.

Magic Guard ability

The Pokémon only takes damage from attacks.

Unaware ability

When attacking, the Pokémon ignores the target's stat changes.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (91)

Open to load moves.

Forms

Abilities (1)
Magic Bounce ability

The Pokémon reflects status moves instead of getting hit by them.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (91)

Open to load moves.

Forms

Abilities (2)
Drought ability

Turns the sunlight harsh when the Pokémon enters a battle.

Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Type Matchups

Weaknesses

Ground 2x Rock 2x Water 2x

Resistances

Bug ½x Fairy ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (85)

Open to load moves.

Forms

Abilities (2)
Snow Cloak ability

Boosts the Pokémon's evasiveness in snow.

Snow Warning ability

The Pokémon makes it snow when it enters a battle.

Type Matchups

Weaknesses

Steel 4x Fire 2x Poison 2x Rock 2x

Resistances

Dragon 0x Bug ½x Dark ½x Ice ½x
Moves (85)

Open to load moves.

Forms

Abilities (3)
Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Justified ability

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Type Matchups

Weaknesses

Ground 2x Rock 2x Water 2x

Resistances

Bug ½x Fairy ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (67)

Open to load moves.

Forms

Abilities (3)
Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Rock Head ability

Protects the Pokémon from recoil damage.

Type Matchups

Weaknesses

Ground 4x Water 4x Fighting 2x Rock 2x

Resistances

Fire ¼x Bug ½x Fairy ½x Flying ½x Ice ½x Normal ½x Poison ½x
Moves (67)

Open to load moves.

Forms

Abilities (3)
Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Magic Guard ability

The Pokémon only takes damage from attacks.

Synchronize ability

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (60)

Open to load moves.

Forms

Abilities (1)
Trace ability

When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (60)

Open to load moves.

Abilities (3)
Guts ability

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

No Guard ability

The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%

Steadfast ability

The Pokémon's determination boosts its Speed stat every time it flinches.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Psychic 2x

Resistances

Bug ½x Dark ½x Rock ½x
Moves (66)

Open to load moves.

Forms

Abilities (2)
Chlorophyll ability

Boosts the Pokémon's Speed stat in harsh sunlight.

Gluttony ability

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Type Matchups

Weaknesses

Fire 2x Flying 2x Ice 2x Psychic 2x

Resistances

Grass ¼x Electric ½x Fairy ½x Fighting ½x Water ½x
Moves (58)

Open to load moves.

Forms

Abilities (1)
Innards Out ability

Damages the attacker landing the finishing hit by the amount equal to its last HP.

Type Matchups

Weaknesses

Fire 2x Flying 2x Ice 2x Psychic 2x

Resistances

Grass ¼x Electric ½x Fairy ½x Fighting ½x Water ½x
Moves (58)

Open to load moves.

Forms

Abilities (3)
Oblivious ability

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Own Tempo ability

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Type Matchups

Weaknesses

Bug 2x Dark 2x Electric 2x Ghost 2x Grass 2x

Resistances

Fighting ½x Fire ½x Ice ½x Psychic ½x Steel ½x Water ½x
Moves (95)

Open to load moves.

Forms

Abilities (3)
Own Tempo ability

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Quick Draw ability

Enables the Pokémon to move first occasionally.

Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x

Resistances

Fighting ¼x Fairy ½x Grass ½x Poison ½x
Moves (95)

Open to load moves.

Forms

Abilities (1)
Shell Armor ability

A hard shell protects the Pokémon from critical hits.

Type Matchups

Weaknesses

Bug 2x Dark 2x Electric 2x Ghost 2x Grass 2x

Resistances

Fighting ½x Fire ½x Ice ½x Psychic ½x Steel ½x Water ½x
Moves (95)

Open to load moves.

Forms

Abilities (1)
Cursed Body ability

May disable a move that has dealt damage to the Pokémon.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Psychic 2x

Resistances

Fighting 0x Normal 0x Bug ¼x Poison ¼x Fairy ½x Grass ½x
Moves (76)

Open to load moves.

Forms

Abilities (1)
Shadow Tag ability

The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Psychic 2x

Resistances

Fighting 0x Normal 0x Bug ¼x Poison ¼x Fairy ½x Grass ½x
Moves (76)

Open to load moves.

Forms

Abilities (3)
Early Bird ability

The Pokémon awakens from sleep twice as fast as other Pokémon.

Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Scrappy ability

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (67)

Open to load moves.

Forms

Abilities (1)
Parental Bond ability

Parent and child each attacks.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (67)

Open to load moves.

Forms

Abilities (3)
Analytic ability

Boosts the power of the Pokémon's move if it is the last to act that turn.

Illuminate ability

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Natural Cure ability

The Pokémon's status conditions are cured when it switches out.

Type Matchups

Weaknesses

Bug 2x Dark 2x Electric 2x Ghost 2x Grass 2x

Resistances

Fighting ½x Fire ½x Ice ½x Psychic ½x Steel ½x Water ½x
Moves (62)

Open to load moves.

Forms

Abilities (1)
Huge Power ability

Doubles the Pokémon's Attack stat.

Type Matchups

Weaknesses

Bug 2x Dark 2x Electric 2x Ghost 2x Grass 2x

Resistances

Fighting ½x Fire ½x Ice ½x Psychic ½x Steel ½x Water ½x
Moves (62)

Open to load moves.

Forms

Abilities (3)
Hyper Cutter ability

The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Moxie ability

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Type Matchups

Weaknesses

Fire 2x Flying 2x Rock 2x

Resistances

Fighting ½x Grass ½x Ground ½x
Moves (53)

Open to load moves.

Forms

Abilities (1)
Aerilate ability

Normal-type moves become Flying-type moves. The power of those moves is boosted a little.

Type Matchups

Weaknesses

Rock 4x Electric 2x Fire 2x Flying 2x Ice 2x

Resistances

Ground 0x Fighting ¼x Grass ¼x Bug ½x
Moves (53)

Open to load moves.

Forms

Abilities (3)
Anger Point ability

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (72)

Open to load moves.

Forms

Abilities (3)
Intimidate Ability 1

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Anger Point Ability 2

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Cud Chew Hidden Ability

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Type Matchups

Weaknesses

Electric 2x Fairy 2x Flying 2x Grass 2x Psychic 2x

Resistances

Bug ½x Dark ½x Fire ½x Ice ½x Rock ½x Steel ½x Water ½x
Moves (71)

Open to load moves.

Forms

Abilities (3)
Intimidate Ability 1

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Anger Point Ability 2

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Cud Chew Hidden Ability

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Type Matchups

Weaknesses

Flying 2x Ground 2x Psychic 2x Water 2x

Resistances

Bug ¼x Dark ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (71)

Open to load moves.

Forms

Abilities (3)
Intimidate Ability 1

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Anger Point Ability 2

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Cud Chew Hidden Ability

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Psychic 2x

Resistances

Bug ½x Dark ½x Rock ½x
Moves (71)

Open to load moves.

Forms

Abilities (2)
Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Moxie ability

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Type Matchups

Weaknesses

Electric 4x Rock 2x

Resistances

Ground 0x Bug ½x Fighting ½x Fire ½x Steel ½x Water ½x
Moves (67)

Open to load moves.

Forms

Abilities (1)
Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Type Matchups

Weaknesses

Bug 2x Electric 2x Fairy 2x Fighting 2x Grass 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Ice ½x Steel ½x Water ½x
Moves (67)

Open to load moves.

Abilities (2)
Imposter ability

The Pokémon transforms itself into the Pokémon it's facing.

Limber ability

The Pokémon's limber body prevents it from being paralyzed.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (1)

Open to load moves.

Abilities (2)
Hydration ability

Cures the Pokémon's status conditions in rain.

Water Absorb ability

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (59)

Open to load moves.

Abilities (2)
Quick Feet ability

Boosts the Speed stat if the Pokémon has a status condition.

Volt Absorb ability

If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (59)

Open to load moves.

Abilities (2)
Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Guts ability

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Type Matchups

Weaknesses

Ground 2x Rock 2x Water 2x

Resistances

Bug ½x Fairy ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (57)

Open to load moves.

Forms

Abilities (3)
Pressure ability

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Rock Head ability

Protects the Pokémon from recoil damage.

Unnerve ability

Unnerves opposing Pokémon and makes them unable to eat Berries.

Type Matchups

Weaknesses

Electric 2x Ice 2x Rock 2x Steel 2x Water 2x

Resistances

Ground 0x Bug ½x Fire ½x Flying ½x Normal ½x Poison ½x
Moves (58)

Open to load moves.

Forms

Abilities (1)
Tough Claws ability

Powers up moves that make direct contact.

Type Matchups

Weaknesses

Electric 2x Ice 2x Rock 2x Steel 2x Water 2x

Resistances

Ground 0x Bug ½x Fire ½x Flying ½x Normal ½x Poison ½x
Moves (58)

Open to load moves.

Abilities (3)
Gluttony ability

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Immunity ability

The Pokémon's immune system prevents it from being poisoned.

Thick Fat ability

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (83)

Open to load moves.

Forms

Abilities (2)
Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Multiscale ability

Reduces damage afflicted to the Pokémon by 50% if at maximum HP

Type Matchups

Weaknesses

Ice 4x Dragon 2x Fairy 2x Rock 2x

Resistances

Ground 0x Grass ¼x Bug ½x Fighting ½x Fire ½x Water ½x
Moves (83)

Open to load moves.

Forms

Abilities (1)
Multiscale ability

Reduces damage afflicted to the Pokémon by 50% if at maximum HP

Type Matchups

Weaknesses

Ice 4x Dragon 2x Fairy 2x Rock 2x

Resistances

Ground 0x Grass ¼x Bug ½x Fighting ½x Fire ½x Water ½x
Moves (83)

Open to load moves.

Forms

Abilities (2)
Leaf Guard ability

Prevents status conditions in harsh sunlight.

Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Bug 2x Fire 2x Flying 2x Ice 2x Poison 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (61)

Open to load moves.

Forms

Abilities (1)
Mega Sol ability

Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.

Type Matchups

Weaknesses

Bug 2x Fire 2x Flying 2x Ice 2x Poison 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (61)

Open to load moves.

Forms

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Type Matchups

Weaknesses

Ground 2x Rock 2x Water 2x

Resistances

Bug ½x Fairy ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (71)

Open to load moves.

Forms

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fighting 0x Normal 0x Bug ¼x Fairy ½x Fire ½x Grass ½x Ice ½x Poison ½x Steel ½x
Moves (71)

Open to load moves.

Forms

Abilities (2)
Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (82)

Open to load moves.

Forms

Abilities (1)
Dragonize ability

The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (82)

Open to load moves.

Abilities (3)
Insomnia ability

The Pokémon's insomnia prevents it from falling asleep.

Sniper ability

If the Pokémon's attack lands a critical hit, the attack is powered up even further.

Swarm ability

Powers up Bug-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Fire 2x Flying 2x Psychic 2x Rock 2x

Resistances

Fighting ¼x Grass ¼x Bug ½x Fairy ½x Poison ½x
Moves (64)

Open to load moves.

Forms

Abilities (2)
Plus ability

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Static ability

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (67)

Open to load moves.

Forms

Abilities (1)
Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Type Matchups

Weaknesses

Dragon 2x Fairy 2x Ground 2x Ice 2x

Resistances

Electric ¼x Fire ½x Flying ½x Grass ½x Steel ½x Water ½x
Moves (67)

Open to load moves.

Abilities (3)
Huge Power ability

Doubles the Pokémon's Attack stat.

Sap Sipper ability

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Thick Fat ability

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Type Matchups

Weaknesses

Electric 2x Grass 2x Poison 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x Fire ½x Ice ½x Water ½x
Moves (66)

Open to load moves.

Abilities (3)
Damp ability

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Drizzle ability

The Pokémon makes it rain when it enters a battle.

Water Absorb ability

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (57)

Open to load moves.

Abilities (2)
Magic Bounce ability

The Pokémon reflects status moves instead of getting hit by them.

Synchronize ability

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (67)

Open to load moves.

Abilities (2)
Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Synchronize ability

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x

Resistances

Psychic 0x Dark ½x Ghost ½x
Moves (67)

Open to load moves.

Forms

Abilities (3)
Oblivious ability

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Own Tempo ability

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Type Matchups

Weaknesses

Bug 2x Dark 2x Electric 2x Ghost 2x Grass 2x

Resistances

Fighting ½x Fire ½x Ice ½x Psychic ½x Steel ½x Water ½x
Moves (100)

Open to load moves.

Forms

Abilities (3)
Curious Medicine ability

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

Own Tempo ability

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x

Resistances

Fighting ¼x Fairy ½x Grass ½x Poison ½x
Moves (100)

Open to load moves.

Abilities (2)
Overcoat ability

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fire 4x

Resistances

Poison 0x Grass ¼x Bug ½x Dragon ½x Fairy ½x Ice ½x Normal ½x Psychic ½x Steel ½x
Moves (69)

Open to load moves.

Forms

Abilities (3)
Rock Head ability

Protects the Pokémon from recoil damage.

Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x Water 2x

Resistances

Electric 0x Poison 0x Rock ¼x Bug ½x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (66)

Open to load moves.

Forms

Abilities (1)
Sand Force ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x Water 2x

Resistances

Electric 0x Poison 0x Rock ¼x Bug ½x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (66)

Open to load moves.

Forms

Abilities (3)
Light Metal ability

Halves the Pokémon's weight.

Swarm ability

Powers up Bug-type moves when the Pokémon's HP is low.

Technician ability

Powers up weak moves so the Pokémon can deal more damage with them.

Type Matchups

Weaknesses

Fire 4x

Resistances

Poison 0x Grass ¼x Bug ½x Dragon ½x Fairy ½x Ice ½x Normal ½x Psychic ½x Steel ½x
Moves (64)

Open to load moves.

Forms

Abilities (1)
Technician ability

Powers up weak moves so the Pokémon can deal more damage with them.

Type Matchups

Weaknesses

Fire 4x

Resistances

Poison 0x Grass ¼x Bug ½x Dragon ½x Fairy ½x Ice ½x Normal ½x Psychic ½x Steel ½x
Moves (64)

Open to load moves.

Forms

Abilities (3)
Guts ability

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Moxie ability

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Swarm ability

Powers up Bug-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Flying 4x Fairy 2x Fire 2x Psychic 2x

Resistances

Bug ½x Dark ½x Fighting ½x Grass ½x Ground ½x
Moves (66)

Open to load moves.

Forms

Abilities (1)
Skill Link ability

Maximizes the number of times multistrike moves hit.

Type Matchups

Weaknesses

Flying 4x Fairy 2x Fire 2x Psychic 2x

Resistances

Bug ½x Dark ½x Fighting ½x Grass ½x Ground ½x
Moves (66)

Open to load moves.

Forms

Abilities (3)
Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Weak Armor ability

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Type Matchups

Weaknesses

Electric 2x Fire 2x

Resistances

Ground 0x Poison 0x Bug ¼x Grass ¼x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (51)

Open to load moves.

Forms

Abilities (1)
Stalwart ability

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Type Matchups

Weaknesses

Electric 2x Fire 2x

Resistances

Ground 0x Poison 0x Bug ¼x Grass ¼x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (51)

Open to load moves.

Forms

Abilities (3)
Early Bird ability

The Pokémon awakens from sleep twice as fast as other Pokémon.

Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Unnerve ability

Unnerves opposing Pokémon and makes them unable to eat Berries.

Type Matchups

Weaknesses

Fighting 2x Ground 2x Rock 2x Water 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Grass ½x Ice ½x Steel ½x
Moves (67)

Open to load moves.

Forms

Abilities (1)
Solar Power ability

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Type Matchups

Weaknesses

Fighting 2x Ground 2x Rock 2x Water 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Grass ½x Ice ½x Steel ½x
Moves (67)

Open to load moves.

Forms

Abilities (2)
Sand Stream ability

The Pokémon summons a sandstorm when it enters a battle.

Unnerve ability

Unnerves opposing Pokémon and makes them unable to eat Berries.

Type Matchups

Weaknesses

Fighting 4x Bug 2x Fairy 2x Grass 2x Ground 2x Steel 2x Water 2x

Resistances

Psychic 0x Dark ½x Fire ½x Flying ½x Ghost ½x Normal ½x Poison ½x
Moves (92)

Open to load moves.

Forms

Abilities (1)
Sand Stream ability

The Pokémon summons a sandstorm when it enters a battle.

Type Matchups

Weaknesses

Fighting 4x Bug 2x Fairy 2x Grass 2x Ground 2x Steel 2x Water 2x

Resistances

Psychic 0x Dark ½x Fire ½x Flying ½x Ghost ½x Normal ½x Poison ½x
Moves (92)

Open to load moves.

Abilities (3)
Drizzle ability

The Pokémon makes it rain when it enters a battle.

Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Rain Dish ability

The Pokémon gradually regains HP in rain.

Type Matchups

Weaknesses

Electric 4x Rock 2x

Resistances

Ground 0x Bug ½x Fighting ½x Fire ½x Steel ½x Water ½x
Moves (53)

Open to load moves.

Forms

Abilities (3)
Synchronize ability

If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

Telepathy ability

The Pokémon anticipates and dodges the attacks of its allies.

Trace ability

When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Type Matchups

Weaknesses

Ghost 2x Poison 2x Steel 2x

Resistances

Dragon 0x Fighting ¼x Psychic ½x
Moves (80)

Open to load moves.

Forms

Abilities (1)
Pixilate ability

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

Type Matchups

Weaknesses

Ghost 2x Poison 2x Steel 2x

Resistances

Dragon 0x Fighting ¼x Psychic ½x
Moves (80)

Open to load moves.

Forms

Abilities (3)
Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Prankster ability

Gives priority to the Pokémon's status moves.

Stall ability

The Pokémon is always the last to use its moves.

Type Matchups

Weaknesses

Fairy 2x

Resistances

Fighting 0x Normal 0x Psychic 0x Poison ½x
Moves (88)

Open to load moves.

Forms

Abilities (1)
Magic Bounce ability

The Pokémon reflects status moves instead of getting hit by them.

Type Matchups

Weaknesses

Fairy 2x

Resistances

Fighting 0x Normal 0x Psychic 0x Poison ½x
Moves (88)

Open to load moves.

Forms

Abilities (3)
Heavy Metal ability

Doubles the Pokémon's weight.

Rock Head ability

Protects the Pokémon from recoil damage.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fighting 4x Ground 4x Water 2x

Resistances

Poison 0x Flying ¼x Normal ¼x Bug ½x Dragon ½x Fairy ½x Ice ½x Psychic ½x Rock ½x
Moves (83)

Open to load moves.

Forms

Abilities (1)
Filter ability

Reduces the power of supereffective attacks that hit the Pokémon.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x

Resistances

Poison 0x Bug ½x Dragon ½x Fairy ½x Flying ½x Grass ½x Ice ½x Normal ½x Psychic ½x Rock ½x Steel ½x
Moves (83)

Open to load moves.

Forms

Abilities (2)
Pure Power ability

Using its pure power, the Pokémon doubles its Attack stat.

Telepathy ability

The Pokémon anticipates and dodges the attacks of its allies.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Ghost 2x

Resistances

Fighting ½x Rock ½x
Moves (77)

Open to load moves.

Forms

Abilities (1)
Pure Power ability

Using its pure power, the Pokémon doubles its Attack stat.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Ghost 2x

Resistances

Fighting ½x Rock ½x
Moves (77)

Open to load moves.

Forms

Abilities (3)
Lightning Rod ability

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Minus ability

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Static ability

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (49)

Open to load moves.

Forms

Abilities (1)
Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (49)

Open to load moves.

Forms

Abilities (2)
Rough Skin ability

The Pokémon's rough skin damages attackers that make direct contact with it.

Speed Boost ability

The Pokémon's Speed stat is boosted every turn.

Type Matchups

Weaknesses

Bug 2x Electric 2x Fairy 2x Fighting 2x Grass 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Ice ½x Steel ½x Water ½x
Moves (57)

Open to load moves.

Forms

Abilities (1)
Strong Jaw ability

The Pokémon's strong jaw boosts the power of its biting moves.

Type Matchups

Weaknesses

Bug 2x Electric 2x Fairy 2x Fighting 2x Grass 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Ice ½x Steel ½x Water ½x
Moves (57)

Open to load moves.

Forms

Abilities (3)
Anger Point ability

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Magma Armor ability

The Pokémon’s hot magma coating prevents it from being frozen.

Solid Rock ability

Reduces the power of supereffective attacks that hit the Pokémon.

Type Matchups

Weaknesses

Water 4x Ground 2x

Resistances

Electric 0x Bug ½x Fairy ½x Fire ½x Poison ½x Steel ½x
Moves (67)

Open to load moves.

Forms

Abilities (1)
Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Type Matchups

Weaknesses

Water 4x Ground 2x

Resistances

Electric 0x Bug ½x Fairy ½x Fire ½x Poison ½x Steel ½x
Moves (67)

Open to load moves.

Abilities (3)
Drought ability

Turns the sunlight harsh when the Pokémon enters a battle.

Shell Armor ability

A hard shell protects the Pokémon from critical hits.

White Smoke ability

The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.

Type Matchups

Weaknesses

Ground 2x Rock 2x Water 2x

Resistances

Bug ½x Fairy ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (57)

Open to load moves.

Forms

Abilities (2)
Cloud Nine ability

Eliminates the effects of weather.

Natural Cure ability

The Pokémon's status conditions are cured when it switches out.

Type Matchups

Weaknesses

Ice 4x Dragon 2x Fairy 2x Rock 2x

Resistances

Ground 0x Grass ¼x Bug ½x Fighting ½x Fire ½x Water ½x
Moves (65)

Open to load moves.

Forms

Abilities (1)
Pixilate ability

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

Type Matchups

Weaknesses

Fairy 2x Ice 2x Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Electric ½x Fighting ½x Fire ½x Grass ½x Water ½x
Moves (65)

Open to load moves.

Abilities (3)
Competitive ability

Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Cute Charm ability

The Pokémon may infatuate attackers that make direct contact with it.

Marvel Scale ability

The Pokémon's marvelous scales boost its Defense stat if it has a status condition.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (61)

Open to load moves.

Abilities (1)
Forecast ability

The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (37)

Open to load moves.

Forms

Abilities (3)
Cursed Body ability

May disable a move that has dealt damage to the Pokémon.

Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Insomnia ability

The Pokémon's insomnia prevents it from falling asleep.

Type Matchups

Weaknesses

Dark 2x Ghost 2x

Resistances

Fighting 0x Normal 0x Bug ½x Poison ½x
Moves (66)

Open to load moves.

Forms

Abilities (1)
Prankster ability

Gives priority to the Pokémon's status moves.

Type Matchups

Weaknesses

Dark 2x Ghost 2x

Resistances

Fighting 0x Normal 0x Bug ½x Poison ½x
Moves (66)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (65)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (65)

Open to load moves.

Forms

Abilities (3)
Justified ability

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Pressure ability

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Super Luck ability

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x

Resistances

Psychic 0x Dark ½x Ghost ½x
Moves (71)

Open to load moves.

Forms

Abilities (1)
Magic Bounce ability

The Pokémon reflects status moves instead of getting hit by them.

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x

Resistances

Psychic 0x Dark ½x Ghost ½x
Moves (71)

Open to load moves.

Forms

Abilities (3)
Ice Body ability

The Pokémon gradually regains HP in snow.

Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Moody ability

Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Rock 2x Steel 2x

Resistances

Ice ½x
Moves (54)

Open to load moves.

Forms

Abilities (1)
Refrigerate ability

Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Rock 2x Steel 2x

Resistances

Ice ½x
Moves (54)

Open to load moves.

Abilities (2)
Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Shell Armor ability

A hard shell protects the Pokémon from critical hits.

Type Matchups

Weaknesses

Ice 4x Bug 2x Fire 2x Flying 2x

Resistances

Electric 0x Ground ½x Rock ½x
Moves (72)

Open to load moves.

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Iron Fist ability

The power of punching moves is increased by 20%. This stacks with

Type Matchups

Weaknesses

Flying 2x Ground 2x Psychic 2x Water 2x

Resistances

Bug ¼x Dark ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (88)

Open to load moves.

Abilities (2)
Defiant ability

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Electric 2x Fighting 2x Ground 2x

Resistances

Poison 0x Ice ¼x Steel ¼x Bug ½x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Rock ½x Water ½x
Moves (74)

Open to load moves.

Abilities (3)
Guts ability

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Rivalry ability

The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (53)

Open to load moves.

Abilities (3)
Natural Cure ability

The Pokémon's status conditions are cured when it switches out.

Poison Point ability

Contact with the Pokémon may poison the attacker.

Technician ability

Powers up weak moves so the Pokémon can deal more damage with them.

Type Matchups

Weaknesses

Fire 2x Flying 2x Ice 2x Psychic 2x

Resistances

Grass ¼x Electric ½x Fairy ½x Fighting ½x Water ½x
Moves (51)

Open to load moves.

Abilities (2)
Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Type Matchups

Weaknesses

Fighting 2x Grass 2x Ground 2x Steel 2x Water 2x

Resistances

Fire ½x Flying ½x Normal ½x Poison ½x
Moves (74)

Open to load moves.

Abilities (2)
Soundproof ability

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fighting 4x Ground 4x Water 2x

Resistances

Poison 0x Flying ¼x Normal ¼x Bug ½x Dragon ½x Fairy ½x Ice ½x Psychic ½x Rock ½x
Moves (68)

Open to load moves.

Forms

Abilities (3)
Cute Charm ability

The Pokémon may infatuate attackers that make direct contact with it.

Klutz ability

The Pokémon can't use any held items.

Limber ability

The Pokémon's limber body prevents it from being paralyzed.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (76)

Open to load moves.

Forms

Abilities (1)
Scrappy ability

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Type Matchups

Weaknesses

Fairy 2x Fighting 2x Flying 2x Psychic 2x

Resistances

Ghost 0x Bug ½x Dark ½x Rock ½x
Moves (76)

Open to load moves.

Abilities (2)
Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Pressure ability

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Type Matchups

Weaknesses

Fairy 2x

Resistances

Fighting 0x Normal 0x Psychic 0x Poison ½x
Moves (54)

Open to load moves.

Forms

Abilities (2)
Rough Skin ability

The Pokémon's rough skin damages attackers that make direct contact with it.

Sand Veil ability

Boosts the Pokémon's evasiveness in a sandstorm.

Type Matchups

Weaknesses

Ice 4x Dragon 2x Fairy 2x

Resistances

Electric 0x Fire ½x Poison ½x Rock ½x
Moves (58)

Open to load moves.

Forms

Abilities (1)
Sand Force ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Type Matchups

Weaknesses

Ice 4x Dragon 2x Fairy 2x

Resistances

Electric 0x Fire ½x Poison ½x Rock ½x
Moves (58)

Open to load moves.

Forms

Abilities (3)
Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Justified ability

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Steadfast ability

The Pokémon's determination boosts its Speed stat every time it flinches.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x

Resistances

Poison 0x Bug ¼x Rock ¼x Dark ½x Dragon ½x Grass ½x Ice ½x Normal ½x Steel ½x
Moves (83)

Open to load moves.

Forms

Abilities (1)
Adaptability ability

Increases the Same Type Attack Bonus from *1.5 to *2.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x

Resistances

Poison 0x Bug ¼x Rock ¼x Dark ½x Dragon ½x Grass ½x Ice ½x Normal ½x Steel ½x
Moves (83)

Open to load moves.

Abilities (2)
Sand Force ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Sand Stream ability

The Pokémon summons a sandstorm when it enters a battle.

Type Matchups

Weaknesses

Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Poison ½x Rock ½x
Moves (51)

Open to load moves.

Abilities (3)
Anticipation ability

The Pokémon can sense an opposing Pokémon's dangerous moves.

Dry Skin ability

Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Poison Touch ability

May poison a target when the Pokémon makes contact.

Type Matchups

Weaknesses

Psychic 4x Flying 2x Ground 2x

Resistances

Bug ¼x Dark ½x Fighting ½x Grass ½x Poison ½x Rock ½x
Moves (81)

Open to load moves.

Forms

Abilities (2)
Snow Warning ability

The Pokémon makes it snow when it enters a battle.

Soundproof ability

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Type Matchups

Weaknesses

Fire 4x Bug 2x Fighting 2x Flying 2x Poison 2x Rock 2x Steel 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (65)

Open to load moves.

Forms

Abilities (1)
Snow Warning ability

The Pokémon makes it snow when it enters a battle.

Type Matchups

Weaknesses

Fire 4x Bug 2x Fighting 2x Flying 2x Poison 2x Rock 2x Steel 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (65)

Open to load moves.

Abilities (2)
Pickpocket ability

The Pokémon steals the held item from attackers that made direct contact with it.

Pressure ability

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Type Matchups

Weaknesses

Fighting 4x Bug 2x Fairy 2x Fire 2x Rock 2x Steel 2x

Resistances

Psychic 0x Dark ½x Ghost ½x Ice ½x
Moves (72)

Open to load moves.

Abilities (3)
Lightning Rod ability

The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.

Reckless ability

Powers up moves that have recoil damage.

Solid Rock ability

Reduces the power of supereffective attacks that hit the Pokémon.

Type Matchups

Weaknesses

Grass 4x Water 4x Fighting 2x Ground 2x Ice 2x Steel 2x

Resistances

Electric 0x Poison ¼x Fire ½x Flying ½x Normal ½x Rock ½x
Moves (91)

Open to load moves.

Abilities (2)
Chlorophyll ability

Boosts the Pokémon's Speed stat in harsh sunlight.

Leaf Guard ability

Prevents status conditions in harsh sunlight.

Type Matchups

Weaknesses

Bug 2x Fire 2x Flying 2x Ice 2x Poison 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (58)

Open to load moves.

Abilities (2)
Ice Body ability

The Pokémon gradually regains HP in snow.

Snow Cloak ability

Boosts the Pokémon's evasiveness in snow.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Rock 2x Steel 2x

Resistances

Ice ½x
Moves (58)

Open to load moves.

Abilities (3)
Hyper Cutter ability

The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Poison Heal ability

If poisoned, the Pokémon has its HP restored instead of taking damage.

Sand Veil ability

Boosts the Pokémon's evasiveness in a sandstorm.

Type Matchups

Weaknesses

Ice 4x Water 2x

Resistances

Electric 0x Ground 0x Bug ½x Fighting ½x Poison ½x
Moves (74)

Open to load moves.

Abilities (3)
Oblivious ability

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Snow Cloak ability

Boosts the Pokémon's evasiveness in snow.

Thick Fat ability

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Grass 2x Steel 2x Water 2x

Resistances

Electric 0x Poison ½x
Moves (63)

Open to load moves.

Forms

Abilities (3)
Justified ability

When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.

Sharpness ability

Powers up slicing moves.

Steadfast ability

The Pokémon's determination boosts its Speed stat every time it flinches.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Ghost 2x

Resistances

Fighting ½x Rock ½x
Moves (105)

Open to load moves.

Forms

Abilities (1)
Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Ghost 2x

Resistances

Fighting ½x Rock ½x
Moves (105)

Open to load moves.

Forms

Abilities (2)
Cursed Body ability

May disable a move that has dealt damage to the Pokémon.

Snow Cloak ability

Boosts the Pokémon's evasiveness in snow.

Type Matchups

Weaknesses

Dark 2x Fire 2x Ghost 2x Rock 2x Steel 2x

Resistances

Fighting 0x Normal 0x Bug ½x Ice ½x Poison ½x
Moves (68)

Open to load moves.

Forms

Abilities (1)
Snow Warning ability

The Pokémon makes it snow when it enters a battle.

Type Matchups

Weaknesses

Dark 2x Fire 2x Ghost 2x Rock 2x Steel 2x

Resistances

Fighting 0x Normal 0x Bug ½x Ice ½x Poison ½x
Moves (68)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x

Resistances

Fighting 0x Normal 0x Bug ½x Electric ½x Flying ½x Poison ½x Steel ½x
Moves (47)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Ice 2x Rock 2x

Resistances

Ground 0x Bug ½x Fighting ½x Flying ½x Grass ½x Steel ½x
Moves (53)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x Rock 2x

Resistances

Electric ½x Flying ½x Ice ½x
Moves (53)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Ground 4x Rock 2x Water 2x

Resistances

Steel ¼x Bug ½x Electric ½x Fairy ½x Fire ½x Flying ½x Grass ½x Ice ½x
Moves (52)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Bug 2x Fire 2x Ice 2x Poison 2x

Resistances

Electric ¼x Grass ½x Steel ½x Water ½x
Moves (52)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Grass 2x Ground 2x

Resistances

Steel ¼x Fire ½x Flying ½x Ice ½x Water ½x
Moves (52)

Open to load moves.

Abilities (2)
Contrary ability

Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.

Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Bug 2x Fire 2x Flying 2x Ice 2x Poison 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (53)

Open to load moves.

Forms

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Reckless ability

Powers up moves that have recoil damage.

Type Matchups

Weaknesses

Flying 2x Ground 2x Psychic 2x Water 2x

Resistances

Bug ¼x Dark ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (79)

Open to load moves.

Forms

Abilities (1)
Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Type Matchups

Weaknesses

Flying 2x Ground 2x Psychic 2x Water 2x

Resistances

Bug ¼x Dark ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (79)

Open to load moves.

Forms

Abilities (2)
Shell Armor ability

A hard shell protects the Pokémon from critical hits.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (67)

Open to load moves.

Forms

Abilities (2)
Sharpness ability

Powers up slicing moves.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Bug 2x Electric 2x Fairy 2x Fighting 2x Grass 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Ice ½x Steel ½x Water ½x
Moves (67)

Open to load moves.

Abilities (3)
Analytic ability

Boosts the power of the Pokémon's move if it is the last to act that turn.

Illuminate ability

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.

Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (52)

Open to load moves.

Abilities (3)
Limber ability

The Pokémon's limber body prevents it from being paralyzed.

Prankster ability

Gives priority to the Pokémon's status moves.

Unburden ability

Boosts the Speed stat if the Pokémon's held item is used or lost.

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x

Resistances

Psychic 0x Dark ½x Ghost ½x
Moves (60)

Open to load moves.

Abilities (2)
Gluttony ability

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Bug 2x Fire 2x Flying 2x Ice 2x Poison 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (50)

Open to load moves.

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Gluttony ability

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Type Matchups

Weaknesses

Ground 2x Rock 2x Water 2x

Resistances

Bug ½x Fairy ½x Fire ½x Grass ½x Ice ½x Steel ½x
Moves (55)

Open to load moves.

Abilities (2)
Gluttony ability

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (52)

Open to load moves.

Forms

Abilities (3)
Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Sand Force ability

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Sand Rush ability

Boosts the Pokémon's Speed stat in a sandstorm.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x Water 2x

Resistances

Electric 0x Poison 0x Rock ¼x Bug ½x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (53)

Open to load moves.

Forms

Abilities (1)
Piercing Drill ability

When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x Water 2x

Resistances

Electric 0x Poison 0x Rock ¼x Bug ½x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (53)

Open to load moves.

Forms

Abilities (3)
Healer ability

Sometimes cures the status conditions of the Pokémon's allies.

Klutz ability

The Pokémon can't use any held items.

Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (69)

Open to load moves.

Forms

Abilities (1)
Healer ability

Sometimes cures the status conditions of the Pokémon's allies.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Ghost 0x Bug ½x Dark ½x
Moves (69)

Open to load moves.

Abilities (3)
Guts ability

It's so gutsy that having a status condition boosts the Pokémon's Attack stat.

Iron Fist ability

The power of punching moves is increased by 20%. This stacks with

Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Psychic 2x

Resistances

Bug ½x Dark ½x Rock ½x
Moves (61)

Open to load moves.

Abilities (3)
Chlorophyll ability

Boosts the Pokémon's Speed stat in harsh sunlight.

Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Prankster ability

Gives priority to the Pokémon's status moves.

Type Matchups

Weaknesses

Poison 4x Fire 2x Flying 2x Ice 2x Steel 2x

Resistances

Dragon 0x Dark ½x Electric ½x Fighting ½x Grass ½x Ground ½x Water ½x
Moves (50)

Open to load moves.

Abilities (3)
Anger Point ability

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Moxie ability

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Psychic 0x Dark ½x Ghost ½x Poison ½x Rock ½x
Moves (83)

Open to load moves.

Abilities (1)
Mummy ability

Contact with the Pokémon changes the attacker’s Ability to Mummy.

Type Matchups

Weaknesses

Dark 2x Ghost 2x

Resistances

Fighting 0x Normal 0x Bug ½x Poison ½x
Moves (54)

Open to load moves.

Abilities (3)
Aftermath ability

Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.

Stench ability

By releasing a stench when attacking, the Pokémon may cause the target to flinch.

Weak Armor ability

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Type Matchups

Weaknesses

Ground 2x Psychic 2x

Resistances

Bug ½x Fairy ½x Fighting ½x Grass ½x Poison ½x
Moves (53)

Open to load moves.

Forms

Abilities (1)
Illusion ability

The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x

Resistances

Psychic 0x Dark ½x Ghost ½x
Moves (79)

Open to load moves.

Forms

Abilities (1)
Illusion ability

The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.

Type Matchups

Weaknesses

Dark 2x

Resistances

Fighting 0x Ghost 0x Normal 0x Bug ½x Poison ½x
Moves (80)

Open to load moves.

Abilities (3)
Magic Guard ability

The Pokémon only takes damage from attacks.

Overcoat ability

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (66)

Open to load moves.

Abilities (3)
Ice Body ability

The Pokémon gradually regains HP in snow.

Snow Warning ability

The Pokémon makes it snow when it enters a battle.

Weak Armor ability

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Rock 2x Steel 2x

Resistances

Ice ½x
Moves (41)

Open to load moves.

Abilities (2)
Motor Drive ability

The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.

Static ability

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Type Matchups

Weaknesses

Ice 2x Rock 2x

Resistances

Ground 0x Bug ½x Fighting ½x Flying ½x Grass ½x Steel ½x
Moves (46)

Open to load moves.

Forms

Abilities (3)
Flame Body ability

Contact with the Pokémon may burn the attacker.

Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fighting 0x Normal 0x Bug ¼x Fairy ½x Fire ½x Grass ½x Ice ½x Poison ½x Steel ½x
Moves (54)

Open to load moves.

Forms

Abilities (1)
Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fighting 0x Normal 0x Bug ¼x Fairy ½x Fire ½x Grass ½x Ice ½x Poison ½x Steel ½x
Moves (54)

Open to load moves.

Abilities (3)
Slush Rush ability

Boosts the Pokémon's Speed stat in snow.

Snow Cloak ability

Boosts the Pokémon's evasiveness in snow.

Swift Swim ability

Boosts the Pokémon's Speed stat in rain.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Rock 2x Steel 2x

Resistances

Ice ½x
Moves (75)

Open to load moves.

Forms

Abilities (3)
Limber ability

The Pokémon's limber body prevents it from being paralyzed.

Sand Veil ability

Boosts the Pokémon's evasiveness in a sandstorm.

Static ability

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Type Matchups

Weaknesses

Grass 2x Ground 2x Ice 2x Water 2x

Resistances

Electric 0x Flying ½x Poison ½x Rock ½x Steel ½x
Moves (59)

Open to load moves.

Forms

Abilities (1)
Mimicry ability

Changes the Pokémon’s type depending on the terrain.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x Water 2x

Resistances

Electric 0x Poison 0x Rock ¼x Bug ½x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (59)

Open to load moves.

Forms

Abilities (3)
Iron Fist ability

The power of punching moves is increased by 20%. This stacks with

Klutz ability

The Pokémon can't use any held items.

No Guard ability

The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%

Type Matchups

Weaknesses

Dark 2x Ghost 2x Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Fighting 0x Normal 0x Poison ¼x Bug ½x Rock ½x
Moves (78)

Open to load moves.

Forms

Abilities (1)
Unseen Fist ability

The Pokémon can deal damage with moves that make physical contact, even if the target is protected.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Fighting 0x Normal 0x Poison ¼x Bug ½x Rock ½x
Moves (78)

Open to load moves.

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Fairy 4x Bug 2x Dragon 2x Fighting 2x Ice 2x

Resistances

Psychic 0x Dark ½x Electric ½x Fire ½x Ghost ½x Grass ½x Water ½x
Moves (78)

Open to load moves.

Abilities (2)
Flame Body ability

Contact with the Pokémon may burn the attacker.

Swarm ability

Powers up Bug-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Rock 4x Flying 2x Water 2x

Resistances

Grass ¼x Bug ½x Fairy ½x Fighting ½x Ice ½x Steel ½x
Moves (57)

Open to load moves.

Forms

Abilities (2)
Bulletproof ability

Protects the Pokémon from ball and bomb moves.

Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Flying 4x Fairy 2x Fire 2x Ice 2x Poison 2x Psychic 2x

Resistances

Dark ½x Electric ½x Grass ½x Ground ½x Rock ½x Water ½x
Moves (87)

Open to load moves.

Forms

Abilities (1)
Bulletproof ability

Protects the Pokémon from ball and bomb moves.

Type Matchups

Weaknesses

Flying 4x Fairy 2x Fire 2x Ice 2x Poison 2x Psychic 2x

Resistances

Dark ½x Electric ½x Grass ½x Ground ½x Rock ½x Water ½x
Moves (87)

Open to load moves.

Forms

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Magician ability

The Pokémon steals the held item from any target it hits with a move.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fairy ½x Fighting ½x Fire ½x Grass ½x Ice ½x Psychic ½x Steel ½x
Moves (72)

Open to load moves.

Forms

Abilities (1)
Levitate ability

Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fairy ½x Fighting ½x Fire ½x Grass ½x Ice ½x Psychic ½x Steel ½x
Moves (72)

Open to load moves.

Forms

Abilities (1)
Battle Bond ability

When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.

Type Matchups

Weaknesses

Bug 2x Electric 2x Fairy 2x Fighting 2x Grass 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Ice ½x Steel ½x Water ½x
Moves (64)

Open to load moves.

Forms

Abilities (1)
Protean ability

Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.

Type Matchups

Weaknesses

Bug 2x Electric 2x Fairy 2x Fighting 2x Grass 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Ice ½x Steel ½x Water ½x
Moves (64)

Open to load moves.

Abilities (3)
Cheek Pouch ability

The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.

Huge Power ability

Doubles the Pokémon's Attack stat.

Pickup ability

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Type Matchups

Weaknesses

Fighting 2x Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Ghost 0x Poison ½x Rock ½x
Moves (58)

Open to load moves.

Abilities (2)
Flame Body ability

Contact with the Pokémon may burn the attacker.

Gale Wings ability

Gives priority to the Pokémon's Flying-type moves while its HP is full.

Type Matchups

Weaknesses

Rock 4x Electric 2x Water 2x

Resistances

Ground 0x Bug ¼x Grass ¼x Fairy ½x Fighting ½x Fire ½x Steel ½x
Moves (50)

Open to load moves.

Abilities (2)
Friend Guard ability

Reduces damage dealt to allies.

Shield Dust ability

Protective dust shields the Pokémon from the additional effects of moves.

Type Matchups

Weaknesses

Rock 4x Electric 2x Fire 2x Flying 2x Ice 2x

Resistances

Ground 0x Fighting ¼x Grass ¼x Bug ½x
Moves (43)

Open to load moves.

Forms

Abilities (2)
Flower Veil ability

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

Symbiosis ability

The Pokémon passes its held item to an ally that has used up an item.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (41)

Open to load moves.

Forms

Abilities (1)
Fairy Aura ability

Powers up every Pokémon in play's Fairy-type moves by 33%

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (41)

Open to load moves.

Abilities (2)
Flower Veil ability

Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

Symbiosis ability

The Pokémon passes its held item to an ally that has used up an item.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (46)

Open to load moves.

Abilities (3)
Iron Fist ability

The power of punching moves is increased by 20%. This stacks with

Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Scrappy ability

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Type Matchups

Weaknesses

Fairy 4x Fighting 2x Flying 2x

Resistances

Psychic 0x Dark ¼x Ghost ½x Rock ½x
Moves (80)

Open to load moves.

Abilities (1)
Fur Coat ability

Halves the damage from physical moves.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (40)

Open to load moves.

Forms

Abilities (3)
Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Prankster ability

Gives priority to the Pokémon's status moves.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (61)

Open to load moves.

Forms

Abilities (3)
Competitive ability

Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.

Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (61)

Open to load moves.

Forms

Abilities (1)
Trace Ability 1

When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (61)

Open to load moves.

Forms

Abilities (1)
Trace Ability 1

When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (61)

Open to load moves.

Forms

Abilities (1)
Stance Change ability

The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

Type Matchups

Weaknesses

Dark 2x Fire 2x Ghost 2x Ground 2x

Resistances

Fighting 0x Normal 0x Poison 0x Bug ¼x Dragon ½x Fairy ½x Flying ½x Grass ½x Ice ½x Psychic ½x Rock ½x Steel ½x
Moves (45)

Open to load moves.

Forms

Abilities (1)
Stance Change ability

The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

Type Matchups

Weaknesses

Dark 2x Fire 2x Ghost 2x Ground 2x

Resistances

Fighting 0x Normal 0x Poison 0x Bug ¼x Dragon ½x Fairy ½x Flying ½x Grass ½x Ice ½x Psychic ½x Rock ½x Steel ½x
Moves (45)

Open to load moves.

Abilities (2)
Aroma Veil ability

Protects the Pokémon and its allies from effects that prevent the use of moves.

Healer ability

Sometimes cures the status conditions of the Pokémon's allies.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (48)

Open to load moves.

Abilities (2)
Sweet Veil ability

Prevents the Pokémon and its allies from falling asleep.

Unburden ability

Boosts the Speed stat if the Pokémon's held item is used or lost.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (42)

Open to load moves.

Abilities (1)
Mega Launcher ability

Powers up pulse moves.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (52)

Open to load moves.

Abilities (3)
Dry Skin ability

Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.

Sand Veil ability

Boosts the Pokémon's evasiveness in a sandstorm.

Solar Power ability

In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.

Type Matchups

Weaknesses

Fighting 2x Ground 2x

Resistances

Ghost 0x Electric ½x Flying ½x Steel ½x
Moves (63)

Open to load moves.

Abilities (2)
Rock Head ability

Protects the Pokémon from recoil damage.

Strong Jaw ability

The Pokémon's strong jaw boosts the power of its biting moves.

Type Matchups

Weaknesses

Dragon 2x Fairy 2x Fighting 2x Ground 2x Ice 2x Steel 2x

Resistances

Fire ¼x Electric ½x Flying ½x Normal ½x Poison ½x
Moves (64)

Open to load moves.

Abilities (2)
Refrigerate ability

Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

Snow Warning ability

The Pokémon makes it snow when it enters a battle.

Type Matchups

Weaknesses

Fighting 4x Steel 4x Grass 2x Ground 2x Rock 2x Water 2x

Resistances

Flying ½x Ice ½x Normal ½x Poison ½x
Moves (56)

Open to load moves.

Abilities (2)
Cute Charm ability

The Pokémon may infatuate attackers that make direct contact with it.

Pixilate ability

Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (55)

Open to load moves.

Forms

Abilities (3)
Limber ability

The Pokémon's limber body prevents it from being paralyzed.

Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Unburden ability

Boosts the Speed stat if the Pokémon's held item is used or lost.

Type Matchups

Weaknesses

Electric 2x Fairy 2x Flying 2x Ice 2x Psychic 2x

Resistances

Ground 0x Bug ¼x Dark ½x Fighting ½x Grass ½x
Moves (74)

Open to load moves.

Forms

Abilities (1)
No Guard ability

The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%

Type Matchups

Weaknesses

Electric 2x Fairy 2x Flying 2x Ice 2x Psychic 2x

Resistances

Ground 0x Bug ¼x Dark ½x Fighting ½x Grass ½x
Moves (74)

Open to load moves.

Abilities (3)
Cheek Pouch ability

The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.

Pickup ability

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Plus ability

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Type Matchups

Weaknesses

Ground 2x Poison 2x

Resistances

Dragon 0x Bug ½x Dark ½x Electric ½x Fighting ½x Flying ½x
Moves (50)

Open to load moves.

Forms

Abilities (3)
Gooey ability

Contact with the Pokémon lowers the attacker's Speed stat.

Hydration ability

Cures the Pokémon's status conditions in rain.

Sap Sipper ability

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Type Matchups

Weaknesses

Dragon 2x Fairy 2x Ice 2x

Resistances

Electric ½x Fire ½x Grass ½x Water ½x
Moves (76)

Open to load moves.

Forms

Abilities (3)
Gooey ability

Contact with the Pokémon lowers the attacker's Speed stat.

Sap Sipper ability

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Shell Armor ability

A hard shell protects the Pokémon from critical hits.

Type Matchups

Weaknesses

Fighting 2x Ground 2x

Resistances

Poison 0x Grass ¼x Bug ½x Electric ½x Flying ½x Normal ½x Psychic ½x Rock ½x Steel ½x Water ½x
Moves (74)

Open to load moves.

Abilities (2)
Magician ability

The Pokémon steals the held item from any target it hits with a move.

Prankster ability

Gives priority to the Pokémon's status moves.

Type Matchups

Weaknesses

Fire 2x Ground 2x

Resistances

Dragon 0x Poison 0x Bug ¼x Dark ½x Fairy ½x Flying ½x Grass ½x Ice ½x Normal ½x Psychic ½x Rock ½x
Moves (44)

Open to load moves.

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Harvest ability

May create another Berry after one is used.

Natural Cure ability

The Pokémon's status conditions are cured when it switches out.

Type Matchups

Weaknesses

Dark 2x Fire 2x Flying 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Electric ½x Grass ½x Ground ½x Water ½x
Moves (73)

Open to load moves.

Forms

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Insomnia ability

The Pokémon's insomnia prevents it from falling asleep.

Pickup ability

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Type Matchups

Weaknesses

Dark 2x Fire 2x Flying 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Electric ½x Grass ½x Ground ½x Water ½x
Moves (60)

Open to load moves.

Forms

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Insomnia ability

The Pokémon's insomnia prevents it from falling asleep.

Pickup ability

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Type Matchups

Weaknesses

Dark 2x Fire 2x Flying 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Electric ½x Grass ½x Ground ½x Water ½x
Moves (60)

Open to load moves.

Forms

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Insomnia ability

The Pokémon's insomnia prevents it from falling asleep.

Pickup ability

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Type Matchups

Weaknesses

Dark 2x Fire 2x Flying 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Electric ½x Grass ½x Ground ½x Water ½x
Moves (60)

Open to load moves.

Forms

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Insomnia ability

The Pokémon's insomnia prevents it from falling asleep.

Pickup ability

The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.

Type Matchups

Weaknesses

Dark 2x Fire 2x Flying 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Electric ½x Grass ½x Ground ½x Water ½x
Moves (60)

Open to load moves.

Forms

Abilities (3)
Ice Body ability

The Pokémon gradually regains HP in snow.

Own Tempo ability

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Rock 2x Steel 2x

Resistances

Ice ½x
Moves (57)

Open to load moves.

Forms

Abilities (3)
Ice Body ability

The Pokémon gradually regains HP in snow.

Strong Jaw ability

The Pokémon's strong jaw boosts the power of its biting moves.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fighting 4x Steel 4x Grass 2x Ground 2x Rock 2x Water 2x

Resistances

Flying ½x Ice ½x Normal ½x Poison ½x
Moves (57)

Open to load moves.

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Telepathy ability

The Pokémon anticipates and dodges the attacks of its allies.

Type Matchups

Weaknesses

Ice 4x Dragon 2x Fairy 2x Rock 2x

Resistances

Ground 0x Grass ¼x Bug ½x Fighting ½x Fire ½x Water ½x
Moves (64)

Open to load moves.

Forms

Abilities (2)
Long Reach ability

The Pokémon uses its moves without making contact with the target.

Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Dark 2x Fire 2x Flying 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Electric ½x Grass ½x Ground ½x Water ½x
Moves (79)

Open to load moves.

Forms

Abilities (2)
Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Scrappy ability

The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Type Matchups

Weaknesses

Flying 4x Fairy 2x Fire 2x Ice 2x Poison 2x Psychic 2x

Resistances

Dark ½x Electric ½x Grass ½x Ground ½x Rock ½x Water ½x
Moves (78)

Open to load moves.

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Type Matchups

Weaknesses

Fighting 2x Ground 2x Rock 2x Water 2x

Resistances

Psychic 0x Dark ½x Fire ½x Ghost ½x Grass ½x Ice ½x Steel ½x
Moves (77)

Open to load moves.

Abilities (2)
Liquid Voice ability

Sound-based moves become Water-type moves.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Electric 2x Grass 2x Poison 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x Fire ½x Ice ½x Water ½x
Moves (63)

Open to load moves.

Abilities (3)
Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Skill Link ability

Maximizes the number of times multistrike moves hit.

Type Matchups

Weaknesses

Electric 2x Ice 2x Rock 2x

Resistances

Ghost 0x Ground 0x Bug ½x Grass ½x
Moves (53)

Open to load moves.

Forms

Abilities (3)
Anger Point ability

The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.

Hyper Cutter ability

The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.

Iron Fist ability

The power of punching moves is increased by 20%. This stacks with

Type Matchups

Weaknesses

Fairy 2x Fighting 2x Fire 2x Flying 2x Psychic 2x Steel 2x

Resistances

Bug ½x Dark ½x Ice ½x
Moves (63)

Open to load moves.

Forms

Abilities (1)
Iron Fist ability

The power of punching moves is increased by 20%. This stacks with

Type Matchups

Weaknesses

Fairy 2x Fighting 2x Fire 2x Flying 2x Psychic 2x Steel 2x

Resistances

Bug ½x Dark ½x Ice ½x
Moves (63)

Open to load moves.

Forms

Abilities (1)
Tough Claws ability

Powers up moves that make direct contact.

Type Matchups

Weaknesses

Fighting 2x Grass 2x Ground 2x Steel 2x Water 2x

Resistances

Fire ½x Flying ½x Normal ½x Poison ½x
Moves (77)

Open to load moves.

Forms

Abilities (3)
Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

Sand Rush ability

Boosts the Pokémon's Speed stat in a sandstorm.

Steadfast ability

The Pokémon's determination boosts its Speed stat every time it flinches.

Type Matchups

Weaknesses

Fighting 2x Grass 2x Ground 2x Steel 2x Water 2x

Resistances

Fire ½x Flying ½x Normal ½x Poison ½x
Moves (76)

Open to load moves.

Forms

Abilities (3)
Keen Eye ability

The Pokémon's keen eyes prevent its accuracy from being lowered.

No Guard ability

The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%

Vital Spirit ability

The Pokémon is full of vitality, and that prevents it from falling asleep.

Type Matchups

Weaknesses

Fighting 2x Grass 2x Ground 2x Steel 2x Water 2x

Resistances

Fire ½x Flying ½x Normal ½x Poison ½x
Moves (73)

Open to load moves.

Abilities (3)
Limber ability

The Pokémon's limber body prevents it from being paralyzed.

Merciless ability

The Pokémon's attacks become critical hits if the target is poisoned.

Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Type Matchups

Weaknesses

Electric 2x Ground 2x Psychic 2x

Resistances

Bug ½x Fairy ½x Fighting ½x Fire ½x Ice ½x Poison ½x Steel ½x Water ½x
Moves (51)

Open to load moves.

Abilities (3)
Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Own Tempo ability

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Stamina ability

Boosts the Defense stat when the Pokémon is hit by an attack.

Type Matchups

Weaknesses

Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Poison ½x Rock ½x
Moves (45)

Open to load moves.

Abilities (2)
Water Absorb ability

If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.

Water Bubble ability

Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.

Type Matchups

Weaknesses

Electric 2x Flying 2x Rock 2x

Resistances

Fighting ½x Ground ½x Ice ½x Steel ½x Water ½x
Moves (51)

Open to load moves.

Abilities (2)
Corrosion ability

The Pokémon can poison the target even if it's a Steel or Poison type.

Oblivious ability

The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Type Matchups

Weaknesses

Ground 4x Psychic 2x Rock 2x Water 2x

Resistances

Bug ¼x Fairy ¼x Grass ¼x Fighting ½x Fire ½x Ice ½x Poison ½x Steel ½x
Moves (70)

Open to load moves.

Abilities (3)
Leaf Guard ability

Prevents status conditions in harsh sunlight.

Queenly Majesty ability

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

Sweet Veil ability

Prevents the Pokémon and its allies from falling asleep.

Type Matchups

Weaknesses

Bug 2x Fire 2x Flying 2x Ice 2x Poison 2x

Resistances

Electric ½x Grass ½x Ground ½x Water ½x
Moves (54)

Open to load moves.

Abilities (3)
Inner Focus ability

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Symbiosis ability

The Pokémon passes its held item to an ally that has used up an item.

Telepathy ability

The Pokémon anticipates and dodges the attacks of its allies.

Type Matchups

Weaknesses

Bug 2x Dark 2x

Resistances

Ghost 0x Psychic ½x
Moves (64)

Open to load moves.

Abilities (2)
Defiant ability

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Receiver ability

The Pokémon copies the Ability of a defeated ally.

Type Matchups

Weaknesses

Fairy 2x Flying 2x Psychic 2x

Resistances

Bug ½x Dark ½x Rock ½x
Moves (66)

Open to load moves.

Abilities (1)
Disguise ability

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

Type Matchups

Weaknesses

Ghost 2x Steel 2x

Resistances

Dragon 0x Fighting 0x Normal 0x Bug ¼x
Moves (60)

Open to load moves.

Forms

Abilities (3)
Berserk ability

Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.

Cloud Nine ability

Eliminates the effects of weather.

Sap Sipper ability

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Type Matchups

Weaknesses

Dragon 2x Fairy 2x Fighting 2x Ice 2x

Resistances

Ghost 0x Electric ½x Fire ½x Grass ½x Water ½x
Moves (66)

Open to load moves.

Forms

Abilities (1)
Berserk ability

Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.

Type Matchups

Weaknesses

Dragon 2x Fairy 2x Fighting 2x Ice 2x

Resistances

Ghost 0x Electric ½x Fire ½x Grass ½x Water ½x
Moves (66)

Open to load moves.

Abilities (3)
Bulletproof ability

Protects the Pokémon from ball and bomb moves.

Overcoat ability

The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Soundproof ability

Soundproofing gives the Pokémon full immunity to all sound-based moves.

Type Matchups

Weaknesses

Fairy 4x Dragon 2x Flying 2x Ice 2x Psychic 2x

Resistances

Bug ½x Dark ½x Electric ½x Fire ½x Grass ½x Rock ½x Water ½x
Moves (78)

Open to load moves.

Abilities (3)
Mirror Armor ability

Bounces back only the stat-lowering effects that the Pokémon receives.

Pressure ability

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Unnerve ability

Unnerves opposing Pokémon and makes them unable to eat Berries.

Type Matchups

Weaknesses

Electric 2x Fire 2x

Resistances

Ground 0x Poison 0x Bug ¼x Grass ¼x Dragon ½x Fairy ½x Flying ½x Normal ½x Psychic ½x Steel ½x
Moves (55)

Open to load moves.

Abilities (3)
Gluttony ability

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Hustle ability

Boosts the Pokémon's Attack stat but lowers its accuracy.

Ripen ability

Ripens Berries and doubles their effect.

Type Matchups

Weaknesses

Ice 4x Bug 2x Dragon 2x Fairy 2x Flying 2x Poison 2x

Resistances

Electric ¼x Grass ¼x Water ¼x Ground ½x
Moves (44)

Open to load moves.

Abilities (3)
Gluttony ability

If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.

Ripen ability

Ripens Berries and doubles their effect.

Thick Fat ability

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Type Matchups

Weaknesses

Ice 4x Bug 2x Dragon 2x Fairy 2x Flying 2x Poison 2x

Resistances

Electric ¼x Grass ¼x Water ¼x Ground ½x
Moves (51)

Open to load moves.

Abilities (3)
Sand Spit ability

The Pokémon creates a sandstorm when it's hit by an attack.

Sand Veil ability

Boosts the Pokémon's evasiveness in a sandstorm.

Shed Skin ability

The Pokémon may cure its own status conditions by shedding its skin.

Type Matchups

Weaknesses

Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Poison ½x Rock ½x
Moves (48)

Open to load moves.

Abilities (2)
Cursed Body ability

May disable a move that has dealt damage to the Pokémon.

Weak Armor ability

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Type Matchups

Weaknesses

Dark 2x Ghost 2x

Resistances

Fighting 0x Normal 0x Bug ½x Poison ½x
Moves (46)

Open to load moves.

Abilities (3)
Anticipation ability

The Pokémon can sense an opposing Pokémon's dangerous moves.

Healer ability

Sometimes cures the status conditions of the Pokémon's allies.

Magic Bounce ability

The Pokémon reflects status moves instead of getting hit by them.

Type Matchups

Weaknesses

Ghost 2x Poison 2x Steel 2x

Resistances

Dragon 0x Fighting ¼x Psychic ½x
Moves (59)

Open to load moves.

Abilities (3)
Ice Body ability

The Pokémon gradually regains HP in snow.

Screen Cleaner ability

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Tangled Feet ability

Boosts the Pokémon's evasiveness if it is confused.

Type Matchups

Weaknesses

Bug 2x Dark 2x Fire 2x Ghost 2x Rock 2x Steel 2x

Resistances

Ice ½x Psychic ½x
Moves (93)

Open to load moves.

Abilities (1)
Wandering Spirit ability

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Grass 2x Ice 2x Water 2x

Resistances

Electric 0x Fighting 0x Normal 0x Poison ¼x Bug ½x Rock ½x
Moves (69)

Open to load moves.

Abilities (2)
Aroma Veil ability

Protects the Pokémon and its allies from effects that prevent the use of moves.

Sweet Veil ability

Prevents the Pokémon and its allies from falling asleep.

Type Matchups

Weaknesses

Poison 2x Steel 2x

Resistances

Dragon 0x Bug ½x Dark ½x Fighting ½x
Moves (49)

Open to load moves.

Forms

Abilities (1)
Hunger Switch ability

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. This changes the type of the attack aura wheel from electric (full belly) to dark (hangry).

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x Ground 2x

Resistances

Psychic 0x Dark ½x Electric ½x Flying ½x Ghost ½x Steel ½x
Moves (65)

Open to load moves.

Forms

Abilities (1)
Hunger Switch ability

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. This changes the type of the attack aura wheel from electric (full belly) to dark (hangry).

Type Matchups

Weaknesses

Bug 2x Fairy 2x Fighting 2x Ground 2x

Resistances

Psychic 0x Dark ½x Electric ½x Flying ½x Ghost ½x Steel ½x
Moves (65)

Open to load moves.

Abilities (3)
Clear Body ability

Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Cursed Body ability

May disable a move that has dealt damage to the Pokémon.

Infiltrator ability

The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Type Matchups

Weaknesses

Dark 2x Dragon 2x Fairy 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Bug ½x Electric ½x Fire ½x Grass ½x Poison ½x Water ½x
Moves (63)

Open to load moves.

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Intimidate ability

When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.

Sap Sipper ability

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Type Matchups

Weaknesses

Bug 2x Dark 2x

Resistances

Ghost 0x Psychic ½x
Moves (61)

Open to load moves.

Abilities (3)
Sharpness ability

Powers up slicing moves.

Sheer Force ability

Removes any additional effects from the Pokémon's moves, but increases the moves' power.

Swarm ability

Powers up Bug-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Rock 2x Steel 2x Water 2x

Resistances

Normal ½x Poison ½x
Moves (56)

Open to load moves.

Forms

Abilities (3)
Adaptability ability

Increases the Same Type Attack Bonus from *1.5 to *2.

Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Swift Swim ability

Boosts the Pokémon's Speed stat in rain.

Type Matchups

Weaknesses

Dark 2x Electric 2x Ghost 2x Grass 2x

Resistances

Fighting 0x Normal 0x Bug ½x Fire ½x Ice ½x Poison ½x Steel ½x Water ½x
Moves (49)

Open to load moves.

Forms

Abilities (3)
Adaptability ability

Increases the Same Type Attack Bonus from *1.5 to *2.

Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Swift Swim ability

Boosts the Pokémon's Speed stat in rain.

Type Matchups

Weaknesses

Dark 2x Electric 2x Ghost 2x Grass 2x

Resistances

Fighting 0x Normal 0x Bug ½x Fire ½x Ice ½x Poison ½x Steel ½x Water ½x
Moves (0)

No moves listed.

Abilities (3)
Poison Touch ability

May poison a target when the Pokémon makes contact.

Pressure ability

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Unburden ability

Boosts the Speed stat if the Pokémon's held item is used or lost.

Type Matchups

Weaknesses

Psychic 4x Flying 2x Ground 2x

Resistances

Bug ¼x Dark ½x Fighting ½x Grass ½x Poison ½x Rock ½x
Moves (61)

Open to load moves.

Abilities (2)
Overgrow ability

Powers up Grass-type moves when the Pokémon's HP is low.

Protean ability

Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.

Type Matchups

Weaknesses

Bug 4x Fairy 2x Fighting 2x Fire 2x Flying 2x Ice 2x Poison 2x

Resistances

Psychic 0x Dark ½x Electric ½x Ghost ½x Grass ½x Ground ½x Water ½x
Moves (65)

Open to load moves.

Abilities (2)
Blaze ability

Powers up Fire-type moves when the Pokémon's HP is low.

Unaware ability

When attacking, the Pokémon ignores the target's stat changes.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fighting 0x Normal 0x Bug ¼x Fairy ½x Fire ½x Grass ½x Ice ½x Poison ½x Steel ½x
Moves (56)

Open to load moves.

Abilities (2)
Moxie ability

When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.

Torrent ability

Powers up Water-type moves when the Pokémon's HP is low.

Type Matchups

Weaknesses

Electric 2x Fairy 2x Flying 2x Grass 2x Psychic 2x

Resistances

Bug ½x Dark ½x Fire ½x Ice ½x Rock ½x Steel ½x Water ½x
Moves (59)

Open to load moves.

Abilities (3)
Cheek Pouch ability

The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.

Friend Guard ability

Reduces damage dealt to allies.

Technician ability

Powers up weak moves so the Pokémon can deal more damage with them.

Type Matchups

Weaknesses

Fighting 2x

Resistances

Ghost 0x
Moves (50)

Open to load moves.

Abilities (3)
Clear Body ability

Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Purifying Salt ability

The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fighting 2x Grass 2x Ground 2x Steel 2x Water 2x

Resistances

Fire ½x Flying ½x Normal ½x Poison ½x
Moves (54)

Open to load moves.

Abilities (2)
Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Weak Armor ability

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fairy ½x Fighting ½x Fire ½x Grass ½x Ice ½x Psychic ½x Steel ½x
Moves (55)

Open to load moves.

Abilities (2)
Flash Fire ability

If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.

Weak Armor ability

The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.

Type Matchups

Weaknesses

Dark 2x Ghost 2x Ground 2x Rock 2x Water 2x

Resistances

Fighting 0x Normal 0x Bug ¼x Fairy ½x Fire ½x Grass ½x Ice ½x Poison ½x Steel ½x
Moves (55)

Open to load moves.

Abilities (3)
Damp ability

The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.

Electromorphosis ability

The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

Static ability

The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.

Type Matchups

Weaknesses

Ground 2x

Resistances

Electric ½x Flying ½x Steel ½x
Moves (39)

Open to load moves.

Forms

Abilities (3)
Chlorophyll ability

Boosts the Pokémon's Speed stat in harsh sunlight.

Insomnia ability

The Pokémon's insomnia prevents it from falling asleep.

Moody ability

Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.

Type Matchups

Weaknesses

Flying 2x Poison 2x Rock 2x

Resistances

Grass ¼x Electric ½x Fairy ½x Steel ½x
Moves (48)

Open to load moves.

Forms

Abilities (1)
Spicy Spray ability

When the Pokémon takes damage from a move, it burns the attacker.

Type Matchups

Weaknesses

Flying 2x Poison 2x Rock 2x

Resistances

Grass ¼x Electric ½x Fairy ½x Steel ½x
Moves (48)

Open to load moves.

Abilities (3)
Frisk ability

When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

Opportunist ability

If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.

Speed Boost ability

The Pokémon's Speed stat is boosted every turn.

Type Matchups

Weaknesses

Bug 2x Dark 2x Ghost 2x

Resistances

Fighting ½x Psychic ½x
Moves (57)

Open to load moves.

Abilities (3)
Mold Breaker ability

The Pokémon's moves are unimpeded by the Ability of the target.

Own Tempo ability

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

Pickpocket ability

The Pokémon steals the held item from attackers that made direct contact with it.

Type Matchups

Weaknesses

Fire 2x Ground 2x

Resistances

Dragon 0x Poison 0x Bug ¼x Dark ½x Fairy ½x Flying ½x Grass ½x Ice ½x Normal ½x Psychic ½x Rock ½x
Moves (47)

Open to load moves.

Forms

Abilities (1)
Zero to Hero ability

The Pokémon transforms into its Hero Form when it switches out.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (58)

Open to load moves.

Forms

Abilities (1)
Zero to Hero ability

The Pokémon transforms into its Hero Form when it switches out.

Type Matchups

Weaknesses

Electric 2x Grass 2x

Resistances

Fire ½x Ice ½x Steel ½x Water ½x
Moves (49)

Open to load moves.

Abilities (2)
Earth Eater ability

If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.

Sand Veil ability

Boosts the Pokémon's evasiveness in a sandstorm.

Type Matchups

Weaknesses

Fighting 2x Fire 2x Ground 2x

Resistances

Poison 0x Bug ½x Dragon ½x Fairy ½x Flying ½x Grass ½x Ice ½x Normal ½x Psychic ½x Rock ½x Steel ½x
Moves (40)

Open to load moves.

Forms

Abilities (2)
Corrosion ability

The Pokémon can poison the target even if it's a Steel or Poison type.

Toxic Debris ability

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

Type Matchups

Weaknesses

Ground 4x Psychic 2x Steel 2x Water 2x

Resistances

Poison ¼x Bug ½x Fairy ½x Fire ½x Flying ½x Normal ½x
Moves (46)

Open to load moves.

Forms

Abilities (1)
Adaptability ability

Increases the Same Type Attack Bonus from *1.5 to *2.

Type Matchups

Weaknesses

Ground 4x Psychic 2x Steel 2x Water 2x

Resistances

Poison ¼x Bug ½x Fairy ½x Fire ½x Flying ½x Normal ½x
Moves (46)

Open to load moves.

Abilities (3)
Armor Tail ability

The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.

Cud Chew ability

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

Sap Sipper ability

The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.

Type Matchups

Weaknesses

Bug 2x Dark 2x

Resistances

Ghost 0x Psychic ½x
Moves (70)

Open to load moves.

Abilities (3)
Defiant ability

If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.

Pressure ability

Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Supreme Overlord ability

When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.

Type Matchups

Weaknesses

Fighting 4x Fire 2x Ground 2x

Resistances

Poison 0x Psychic 0x Dark ½x Dragon ½x Flying ½x Ghost ½x Grass ½x Ice ½x Normal ½x Rock ½x Steel ½x
Moves (52)

Open to load moves.

Abilities (2)
Heatproof ability

The Pokémon's heatproof body halves the damage taken from Fire-type moves.

Hospitality ability

When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP

Type Matchups

Weaknesses

Dark 2x Fire 2x Flying 2x Ghost 2x Ice 2x

Resistances

Fighting 0x Normal 0x Electric ½x Grass ½x Ground ½x Water ½x
Moves (35)

Open to load moves.

Abilities (3)
Stalwart ability

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Stamina ability

Boosts the Defense stat when the Pokémon is hit by an attack.

Sturdy ability

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Type Matchups

Weaknesses

Fighting 2x Ground 2x

Resistances

Poison 0x Grass ¼x Bug ½x Electric ½x Flying ½x Normal ½x Psychic ½x Rock ½x Steel ½x Water ½x
Moves (51)

Open to load moves.

Abilities (3)
Regenerator ability

The Pokémon has a little of its HP restored when withdrawn from battle.

Sticky Hold ability

The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.

Supersweet Syrup ability

Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle

Type Matchups

Weaknesses

Ice 4x Bug 2x Dragon 2x Fairy 2x Flying 2x Poison 2x

Resistances

Electric ¼x Grass ¼x Water ¼x Ground ½x
Moves (51)

Open to load moves.