Accelerock
No description listed.
Pokémon That Learn This Move (1)
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No description listed.
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Boosts the user's Defense stat by 2 stages.
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Lowers the target's Sp. Def stat by 2 stages.
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This move's power is doubled if the user isn't holding an item.
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Boosts the Attack, Defense, Sp.Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.
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This move never misses.
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Makes the target move immediately after the user.
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Boosts the user's Speed stat by 2 stages.
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This move has a1-stage Critical-Hit Ratio Boost.
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Has a 30% chance of making the target flinch.
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Confuses the target if its stats were boosted during the turn this move is used.
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The user switches spots with one of its allies. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.
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Boosts the user's Sp. Def stat by 2 stages.
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Has a 10% chance of boosting the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.
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Lowers the target's Sp. Def stat by 1 stage.
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This move has a 1-stage Critical-Hit Ratio Boost.
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No description listed.
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The user gains the Aqua Ring status, where the Pokémon restores 1/16 of its max HP at the end of every turn.
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Boosts the user's Speed stat by 1 stage.
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No description listed.
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Lowers the user's Defense and Sp. Def stats by 1 stage.
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Boosts an ally's Sp. Def stat by 1 stage.
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This move's power is doubled if the target has already taken damage during the turn this move is used.
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Gives the target the Infatuated status, where the Pokémon has a 50% chance of being unable to use moves while the Pokemon that gave the status is in the field. This move will fail against a target that is the same gender as the user or whose gender is unknown.
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This move never misses.
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Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form. (Electric type in Full Belly Mode, Dark type in Hangry Mode)
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Gives the user's side the Aurora Veil status for 5 turns, where damage from physical and special moves are reduced by 1/2 in Singles or 1/3 in Doubles. This move can be used only in snow.
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This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.
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Has a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
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Lowers the target's Attack stat by 1 stage.
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The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.
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The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.
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If the user is hit by a contact move before it uses this move, the attacker will be burned.
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The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.
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This move fails unless the userhas eaten a Berry during the battle.
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The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.
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Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
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Has a 30% chance of making the target flinch.
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The user's HP is restored by 1/20f the damage dealt by this move.
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Lowers the target's Attack stat by 1 stage.
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The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
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Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.
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Has a 10% chance of freezing the target.
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Gives the target the Can't Escape status, where the Pokémon cannot be switched out.
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The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
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Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
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The user attacks 2 to 5 times in a row.
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No description listed.
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The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn. This move has a 30% chance of paralyzing the target.
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The user takes 1/3 of the damage dealt by this move.
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Lowers targets' Attack stats by 1 stage.
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Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.
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No description listed.
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If the target is holding a Berry, the user eats that Berry and gains its effect.
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Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
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Boosts the user's Attack and Defense stats by 1 stage.
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Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.
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No description listed.
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The user attacks 2 to 5 times in a row.
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Burns targets if their stats were boosted during the turn this move is used.
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The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
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Boosts the user's Sp. Atk and Sp.Def statsby 1 stage.
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Gives the opponent's side the Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will take damage equal to 1/8 of their max HP and will increase with each instance up to three times.
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Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status, where the power of the Pokémon's next Electric-type move will be doubled.
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Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.
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Lowers the target's Attack stat by 2 stages.
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Lowers the target's Attack stat by 1 stage.
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Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.
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If there are other Pokémon in the target's party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
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Lowers the user's Defense stat by 1 stage.
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The user loses 1/3 of its max HP to boost its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.
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Removes all stat changes from the target. This move never misses.
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Lowers the user's Defense and Sp. Def stats by 1 stage.
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Boosts allies' Attack and Defense stats by 1 stage.
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Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage.
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The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
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Confuses the target.
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The user mimics the move that was last used. This move fails if no other move has been used yet.
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Causes all other Pokémon on the field to lose their held items.
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Boosts the user's Defense and Sp. Def stats by 1 stage.
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Boosts the user's Defense stat by 3 stages.
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Lowers targets' Speed stats by 2 stages.
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The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.
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f the user is not already holding an item, it steals the target's held item.
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This move has a 1-stage Critical-Hit Ratio Boost.
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This move has a 1-stage Critical-Hit Ratio Boost.
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Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.
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Has a 20% chance of lowering the target's Defense stat by 1 stage.
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Has a 50% chance of lowering the target's Defense stat by 1 stage.
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Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.
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This move ignores the target's stat changes when dealing damage.
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Has a 20% chance of making the target flinch.
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No description listed.
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Boosts the target's Attack and Sp. Atk stats by 2 stages.
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Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.
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The user gains the Destiny Bound status, where if the Pokémon is knocked out by an opponent, that opponent will also be knocked out. This move fails if used in succession.
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The user protects itself from incoming moves for the turn. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.
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The user gains the Underground status on the turn this move is used, then attacks on the following turn.
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Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.
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Gives the target the Move Disabled status for 4 turns, where the Pokémon cannot use whichever move it last used before getting the status.
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Has a 30% chance of paralyzing targets.
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The user gains the Submerged status on the turn this move is used, where the Pokémon cannot be hit by most moves and is unaffected by terrain, then attacks on the following turn.
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The user takes 1/3 of the damage dealt by this move.
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The user attacks twice in a row.
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Boosts the user's evasiveness by 1 stage.
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Lowers the user's Sp. Atk stat by 2 stages.
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Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.
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No description listed.
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Boosts the user's Attack and Speed stats by 1 stage.
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The user attacks twice in a row. Ifthere are 2 opposing Pokémon, each of them is attacked once.
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No description listed.
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Has a 20% chance of making the target flinch. If the target has the Minimized status, this move's power is doubled and it will be sure to hit.
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If there are other Pokémon in the target's party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
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The user's HP is restored by 3/4 of the damage dealt by this move.
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The user's HP is restored by 1/20f the damage dealt by this move.
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No description listed.
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This move has a 1-stage Critical-Hit Ratio Boost.
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The user attacks twice in a row.
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Confuses the target.
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Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
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This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.
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Lowers the target's Sp. Atk stat by 2 stages.
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Removes 3 PP from the move last used by the target.
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Turns the entire field into Electric Terrain for 5 turns, where anyone on the ground have their Electric-type moves boosted by 30% and they cannot fall asleep.
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If this move hits the target before it uses a move, its move becomes Electric type for that turn.
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The higher the user's Speed stat compared to the target's, the greater this move's power (ranging between 40 and 150).
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The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
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Lowers targets Speed stats by 1 stage.
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Gives the target the Encore status, where the Pokémon can only use whichever move it last used before gaining the status.
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Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
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During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
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Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.
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Changes the target's Ability to be the same as the user's.
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The less HP the user has left, the lower this move's power (ranging between 1 and 150).
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If the user is under the effect of Psychic Terrain, this move's power is boosted by 50% and its range extends to all opponents.
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The user faints upon using this move.
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Has a 10% chance of making the target flinch.
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No description listed.
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This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.
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Gives all Pokémon on the field the Fairy Locked status, where no Pokemon on the field can be switched out of battle until the end of the next turn after the status is activated
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Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.
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Lowers the target's Sp. Def stat by 2 stages.
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Lowers the target's Attack stat by 2 stages.
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This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
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Boosts the user's Attack stat by 3 stages if this move knocks out the target.
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This move has a 30% chance of its power being doubled.
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Has a 50% chance of boosting the user's Sp. Atk stat by 1 stage.
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The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.
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Has a 10% chance of burning the target.
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Has a 10% chance of burning the target and a 10% chance of making the target flinch.
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Lowers the target's Defense stat by 1 stage.
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Has a 10% chance of burning the target.
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Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
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This move fails unless it is the first move used by the user after it enters a battle.
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Knocks out the target. The accuracy of this move is fixed at 30%.
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The less HP the user has left, the greater this move's power (ranging between 20 and 200).
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Boosts the user's Speed stat by 1 stage.
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Has a 10% chance of burning the target.
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Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
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Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
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Boosts the target's Sp. Atk statbyl stage and confuses it.
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This move's power and effects depend on the user's held item. The held item is lost after this move is used.
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After attacking, the user switches out of battle to be replaced by another party Pokémon.
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This move never misses and is always a critical hit.
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The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn.
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The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status, this move's power is doubled and it will be sure to hit.
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Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
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The user gains a 2-stage Critical-Hit Ratio Boost.
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This move fails if the user has already taken damage from a move in the same turn.
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The user redirects opponents' moves toward itself. This effect works only on single-target moves.
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Gives the target the Forest Cursed status, where the target gains a Grass typing.
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The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.
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This move is also super effective against Water-type Pokemon.
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The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
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Always a critical hit.
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Gives the target the Future Attack status, where the Pokémon in the targeted spot will take damage 2 turns after the status is activated.
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Gives the target the No Ability status, where the Pokémon's ability loses its effect.
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The user's HP is restored by 1/2 of the damage dealt by this move.
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The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
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This move can't be used twice in a row.
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Paralyzes the target.
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The heavier the target, the greater this move’s power (ranging between 20 and 120).
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If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.
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Turns the entire field into Grassy Terrain for 5 turns, where anyone on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.
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Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active.
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Gives the entire field the Gravity status for 5 turns. Gravity boosts the accuracy of moves by 67%, Pokémon such as Flying types or ones with the Levitate ability become grounded, and moves that involve flying or leaping cannot be used.
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Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.
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The user adds its Defense stat to the target's Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.
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The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.
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Knocks out the target. The accuracy of this move is fixed at 30%.
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Has a 30% chance of poisoning the target.
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The lower the user's Speed stat compared to the target's, the greater this move's power (ranging between 1 and 150).
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Lowers the user's Speed stat by 1 stage.
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The more HP the target has left, the greater this move's power (ranging between 1 and 100).
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Eliminates every stat change on the entire field.
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Lowers the user's Defense and Sp. Def stats by 1 stage.
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The user takes 1/2 of the damage dealt by this move.
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The user cures the status conditions of all the Pokémon in its party, including itself, as well as its allies.
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The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.
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Restores 1/2 of the target's max HP.
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The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.
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Has a 10% chance of burning targets.
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The more the user outweighs the target, the greater this move's power (ranging between 40 and 120). If the target has the Minimized status, this move's power is doubled and it will be sure to hit.
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Boosts the power of an ally’s move by 50% during the turn this move is used.
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This move's power is doubled ifthe target has a status condition.
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No description listed.
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If this move misses or fails, the user takes damage equal to 1/2 of its max HP.
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Knocks out the target. The accuracy of this move is fixed at 30%.
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The user's HP is restored by 1/2 of the damage dealt by this move.
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Boosts the Attack stats of the user and its allies by 1 stage.
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Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.
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The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
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No description listed.
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The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
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No description listed.
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Puts the target to sleep.
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Has a 10% chance of freezing the target.
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Has a 10% chance of freezing the target and a 10% chance of making the target flinch.
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Lowers the user's Speed stat by 1 stage.
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Has a 10% chance of freezing the target.
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No description listed.
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Removes any terrain.
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Has a 30% chance of making the target flinch.
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The user attacks 2 to 5 times in a row.
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Lowers targets' Speed stats by 1 stage.
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The user gains the Sealing Off status, where any moves known by the Pokémon that caused this status cannot be used by its opponents.
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Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition.
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Burns the target.
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Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
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The user gains the Ingrained status, where the Pokémon has 1/16 of its max HP restored at the end of every turn and becomes grounded and cannot be switched out of battle.
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The user makes the target reuse the last move it used.
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Boosts the user's Defense stat by 2 stages.
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Has a 20% chance of making the target flinch.
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Has a 30% chance of lowering the target's Defense stat by 1 stage.
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No description listed.
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The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.
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This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
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This move never misses.
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This move's power is doubled if the user's stats were lowered during the turn this move is used.
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This move fails unless the user has already used all the other moves it knows.
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This move's power is increased by 50 for each time that a Pokémon in the user's party has fainted.
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Has a 30% chance of burning targets.
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This move has a 1-stage Critical-Hit Ratio Boost.
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Lowers the user's Sp. Atk stat by 2 stages.
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The user's HP is restored by 1/2 of the damage dealt by this move.
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Gives the target the Leech Seeded status, where Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the status has its HP restored by the same amount.
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Restores 1/4 of the max HP of the user and its allies. Light of
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The user takes 1/2 of the damage dealt by this move.
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Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.
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Has a 20% chance of lowering the target's Defense stat by 1 stage.
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The user gains the Locked On status. On the next turn after gaining the Locked On status, the Pokémon's move will not miss if targeting the Pokémon that was locked onto.
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The heavier the target, the greater this move's power (ranging between 20 and 120).
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Lowers the target's Speed stat by 1 stage.
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Lowers the target's Sp. Def stat by 2 stages.
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Lowers the target's Attack stat by 1 stage.
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No description listed.
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Changes the target's type to Psychic.
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Gives the entire field the Magic Room status for 5 turns, where most held items will not work.
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If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage.
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The user gains the Magnet Rise status, where it makes the user float off the ground. The Pokemon becomes immuned to Ground-type moves, as well as Spikes and other hazards.
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Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.
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Gives the target the Can't Escape status, where the Pokémon cannot be switched out.
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No description listed.
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No description listed.
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Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.
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The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.
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Lowers the target's Sp. Def stat by 2 stages.
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The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.
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Has a 20% chance of boosting the user's Attack stat by 1 stage.
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Boosts the user's evasiveness by 2 stages. The user gains the Minimized status, where moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.
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The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.
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If the user is under the effect of Misty Terrain, this move's power is boosted by 50%. The user faints upon using this move.
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Turns the entire field into Misty Terrain for 5 turns, where anyone on the ground have the power of their Dragon-type moves halved, they are immune to status conditions, and they cannot become confused.
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Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.
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Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Open to load Pokémon.
Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Open to load Pokémon.
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user's side. Poisons targets.
Open to load Pokémon.
Has a 30% chance of makingthe target flinch.
Open to load Pokémon.
Has a 30% chance of lowering targets' accuracy by 1 stage.
Open to load Pokémon.
Lowers the target's Speed stat by 1 stage.
Open to load Pokémon.
Lowers the target's Accuracy stat by 1 stage.
Open to load Pokémon.
Lowers the target's Sp. Atk stat by 1 stage.
Open to load Pokémon.
Boosts the user's Sp. Atk stat by 2 stages.
Open to load Pokémon.
Has a 40% chance of lowering the target's accuracy by 1 stage.
Open to load Pokémon.
Deals 50 HP of damage.
Open to load Pokémon.
This move has a 1 stage Critical-Hit Ratio Boost.
Open to load Pokémon.
Lowers the target's Attack and Sp. Atk stats by 1 stage.
Open to load Pokémon.
Paralyzes the target.
Open to load Pokémon.
The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
Open to load Pokémon.
Lowers the user's Sp. Atk stat by 2 stages.
Open to load Pokémon.
The user adds its remaining HP to the target's remaining HP, then splits the total in half for them to share.
Open to load Pokémon.
The user's HP is restored by 1/2 of the damage dealt by this move.
Open to load Pokémon.
Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.
Open to load Pokémon.
This move's power is double if the user attacks after the target.
Open to load Pokémon.
Gives all Pokémon on the field the Perishing status, where the Pokémon will faint 3 turns after gaining the status.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
Open to load Pokémon.
The user gains the Concealed status, where the Pokémon cannot be hit by moves and is unaffected by terrain, on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.
Open to load Pokémon.
The user attacks 2 to 5 times in a row.
Open to load Pokémon.
Has a 10% chance of lowering the target's Attack stat by 1 stage.
Open to load Pokémon.
If the target is holding a Berry, the user eats that Berry and gains its effect.
Open to load Pokémon.
Has a 50% chance of badly poisoning the target.
Open to load Pokémon.
Has a 30% chance of poisoning the target.
Open to load Pokémon.
Poisons the target.
Open to load Pokémon.
When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.
Open to load Pokémon.
This move fails if the target isn't holding an item
Open to load Pokémon.
The user attacks 1 to 10 times in a row. The attack ends if the user misses.
Open to load Pokémon.
Lowers the target's Speed stat by 1 stage.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
The user adds its Attack stat to the target's Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.
Open to load Pokémon.
The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.
Open to load Pokémon.
The user gains the Atk/Def Swapped status, which swaps the Pokémon's Attack and Defense stats.
Open to load Pokémon.
This move's power is increased by 20 for each stage that the user's stats have been boosted.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.
Open to load Pokémon.
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Open to load Pokémon.
Removes the Light Screen, Reflect, and Aurora Veil statuses on the target's side.
Open to load Pokémon.
Gives the target the Healing Prevented status, where the Pokémon is unable to restore HP from moves, abilities, or held items, for 2 turns.
Open to load Pokémon.
Turns the entire field into Psychic Terrain for 5 turns, where anyone on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.
Open to load Pokémon.
This move has a 1-stage Critical-Hit Ratio Boost.
Open to load Pokémon.
The user copies the target's stat changes.
Open to load Pokémon.
Boosts the user's Defense stat by 1 stage.
Open to load Pokémon.
This is a special move, but the damage it deals is calculated using the target's Defense stat.
Open to load Pokémon.
Causes the target to move last in the turn.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
The user protects itself and its allies from priority moves for the turn.
Open to load Pokémon.
Boosts the user's Sp. Atk, Sp. Def, and Speed stats by 1 stage.
Open to load Pokémon.
The user redirects opponents' moves toward itself. This effect works only on single-target moves.
Open to load Pokémon.
Removes the Light Screen, Reflect, and Aurora Veil statuses on the target's side. This move's type depends on the user's form.
Open to load Pokémon.
The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
Open to load Pokémon.
Summons rain for 5 turns.
Open to load Pokémon.
Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.
Open to load Pokémon.
Has a 50% chance of lowering the target's Defense stat by 1 stage.
Open to load Pokémon.
Restores 1/2 of the user's max HP.
Open to load Pokémon.
Regenerates the last held item that the user consumed. The user then holds this item once more.
Open to load Pokémon.
Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.
Open to load Pokémon.
The user becomes the same type or types as the target.
Open to load Pokémon.
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Open to load Pokémon.
The less HP the user has left, the greater this move's power (ranging between 20 and 200).
Open to load Pokémon.
This move's power is doubled if the target is under the effect of Electric Terrain.
Open to load Pokémon.
If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Open to load Pokémon.
The user attacks 2 to 5 times in a row.
Open to load Pokémon.
Boosts the user's Speed stat by 2 stages.
Open to load Pokémon.
Has a 30% chance of making targets flinch.
Open to load Pokémon.
Lowers the target's Speed stat by 1 stage.
Open to load Pokémon.
The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.
Open to load Pokémon.
Changes the user's Ability to be the same as the target's.
Open to load Pokémon.
Restores 1/2 of the user's max HP. If the user is a Flying type, it will lose the Flying type for the turn.
Open to load Pokémon.
If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.
Open to load Pokémon.
This move ignores the target's stat changes when dealing damage.
Open to load Pokémon.
Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused.
Open to load Pokémon.
Gives the target the Salt Cured status, where the Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.
Open to load Pokémon.
Summons a sandstorm for 5 turns.
Open to load Pokémon.
Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
Open to load Pokémon.
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Open to load Pokémon.
The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.
Open to load Pokémon.
Lowers the target's Speed stat by 2 stages.
Open to load Pokémon.
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Open to load Pokémon.
Lowers the target's Defense stat by 2 stages.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
Deals 50 HP of damage.
Open to load Pokémon.
The user faints upon using this move.
Open to load Pokémon.
Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.
Open to load Pokémon.
This move has a 1-stage Critical-Hit Ratio Boost.
Open to load Pokémon.
This move never misses.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Open to load Pokémon.
Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.
Open to load Pokémon.
Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.
Open to load Pokémon.
Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.
Open to load Pokémon.
Boosts the user's Defense stat by 2 stages.
Open to load Pokémon.
Changes the target's Ability to Simple.
Open to load Pokémon.
Puts the target to sleep.
Open to load Pokémon.
The user and the target swap their Abilities.
Open to load Pokémon.
Lowers the target's Sp. Atk stat by 1 stage.
Open to load Pokémon.
The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.
Open to load Pokémon.
Restores 1/2 of the user's max HP.
Open to load Pokémon.
Puts the target to sleep.
Open to load Pokémon.
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Open to load Pokémon.
Has a 30% chance of poisoning the target.
Open to load Pokémon.
Has a 10% chance of poisoning targets.
Open to load Pokémon.
If the target is off the ground, it gains the Landed status, where the Pokémon is now grounded and can be affected by Ground-type moves. This move can hit a target that has the Sky-High status.
Open to load Pokémon.
This move never misses.
Open to load Pokémon.
Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
Open to load Pokémon.
Lowers targets' Sp. Atk stats by 1 stage.
Open to load Pokémon.
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Open to load Pokémon.
Summons snow for 5 turns.
Open to load Pokémon.
Changes the target's type to Water.
Open to load Pokémon.
The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.
Open to load Pokémon.
The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Open to load Pokémon.
Cures targets of their burns.
Open to load Pokémon.
The user and the target swap their Speed stats.
Open to load Pokémon.
Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.
Open to load Pokémon.
Gives the opponent's side the Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will take damage equal to 1/8 of their max HP and will increase with each instance up to three times.
Open to load Pokémon.
The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.
Open to load Pokémon.
Gives the target the Can't Escape status, where the Pokémon cannot be switched out.
Open to load Pokémon.
Removes 4 PP from the move last used by the target.
Open to load Pokémon.
The higher the user's Stockpiling level, the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.
Open to load Pokémon.
Gives the opponent's side the Stealth Rock status, where Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon's type matchup with the Rock type.
Open to load Pokémon.
After attacking, the user takes damage equal to 1/2 of its max HP.
Open to load Pokémon.
Removes any terrain. This move fails if there is no terrain on the field.
Open to load Pokémon.
Has a 10% chance of boosting the user's Defense stat by 1 stage.
Open to load Pokémon.
Gives the opponent's side the Sticky Web status, where Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.
Open to load Pokémon.
Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.
Open to load Pokémon.
This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Open to load Pokémon.
Gives the opponent's side the Stealth Rock status, where Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon's type matchup with the Rock type.
Open to load Pokémon.
This move has a 1-stage Critical-Hit Ratio Boost.
Open to load Pokémon.
This move's power is increased by20 for each stage that the user's stats have been boosted.
Open to load Pokémon.
Always a critical hit.
Open to load Pokémon.
Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.
Open to load Pokémon.
Lowers targets' Speed stats by 2 stages.
Open to load Pokémon.
Lowers targets' Sp. Atk stats by 1 stage.
Open to load Pokémon.
The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.
Open to load Pokémon.
Paralyzes the target.
Open to load Pokémon.
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Open to load Pokémon.
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Open to load Pokémon.
Summons harsh sunlight for 5 turns.
Open to load Pokémon.
If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move's power is doubled and it will be sure to hit.
Open to load Pokémon.
Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.
Open to load Pokémon.
Lowers the user's Attack and Defense stats by 1 stage.
Open to load Pokémon.
This move's power is doubled against targets that have the Submerged status.
Open to load Pokémon.
Boosts the target's Attack stat by 2 stages and confuses it.
Open to load Pokémon.
The higher the user's Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user's max HP is restored. Level 2: 1/2 of the user's max HP is restored. Level 3: The user's HP is fully restored. This move fails unless the user has the Stockpiling status.
Open to load Pokémon.
Confuses the target.
Open to load Pokémon.
Lowers targets' evasiveness by 2 stages.
Open to load Pokémon.
The user and the target swap their held items.
Open to load Pokémon.
Boosts the user's Attack stat by 2 stages.
Open to load Pokémon.
Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
The user attacks 2 to 5 times in a row.
Open to load Pokémon.
Gives the user's side the Tailwind status, where the Pokémon's Speed stat is doubled, for 4 turns.
Open to load Pokémon.
Gives the target the Taunted status, where the Pokémon can only use attacks.
Open to load Pokémon.
Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.
Open to load Pokémon.
Causes all Pokémon on the field to eat their held Berries.
Open to load Pokémon.
Confuses all other Pokémon on the field.
Open to load Pokémon.
This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.
Open to load Pokémon.
This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.
Open to load Pokémon.
If the user is not already holding an item, it steals the target's held item.
Open to load Pokémon.
The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.
Open to load Pokémon.
Gives the target the Throat Chopped status, where the Pokémon cannot use any sound-based moves for 2 turns.
Open to load Pokémon.
Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.
Open to load Pokémon.
Has a 10% chance of paralyzing the target.
Open to load Pokémon.
Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.
Open to load Pokémon.
Has a 10% chance of paralyzing the target.
Open to load Pokémon.
Paralyzes the target.
Open to load Pokémon.
Lowers the target's Attack and Defense stats by 1 stage.
Open to load Pokémon.
Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.
Open to load Pokémon.
Boosts the user's Sp. Atk stat by 1 stage.
Open to load Pokémon.
Gives the target the Unable to Repeat status, where the Pokémon cannot use the same move twice in a row.
Open to load Pokémon.
Badly poisons the target. If the user is a Poison type, this move will never miss.
Open to load Pokémon.
Gives the opponent's side the Toxic Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will be poisoned or badly poisoned if there are two instances.
Open to load Pokémon.
Lowers the target's Speed stat by 2 stages and poisons it.
Open to load Pokémon.
Boosts the user's Speed stat by 1 stage.
Open to load Pokémon.
The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.
Open to load Pokémon.
Has a 20% chance of leaving the target burned, frozen, or paralyzed.
Open to load Pokémon.
The user and the target swap their held items.
Open to load Pokémon.
Gives the target the Trick-or-Treating status, where the Pokémon gains a Ghost typing.
Open to load Pokémon.
Gives the entire field the Trick Room status, where Pokémon with lower Speed stats move first, for 5 turns.
Open to load Pokémon.
Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a I-stage Critical-Hit Ratio Boost.
Open to load Pokémon.
The user attacks 3 times in a row-first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.
Open to load Pokémon.
Lowers the target's Attack stat by 1 stage.
Open to load Pokémon.
The user attacks twice in a row.
Open to load Pokémon.
Makes the target flinch. This move fails if the target isn't about to use a priority move.
Open to load Pokémon.
The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.
Open to load Pokémon.
After attacking, the user switchesout of battle to be replaced by another party Pokémon.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
This move's power is doubled if the target is poisoned or badly poisoned.
Open to load Pokémon.
After attacking, the user switches out of battle to be replaced by another party Pokémon.
Open to load Pokémon.
Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.
Open to load Pokémon.
Has a 20% chance of making the target flinch.
Open to load Pokémon.
Has a 20% chance of confusing the target.
Open to load Pokémon.
The user attacks 2 to 5 times in a row.
Open to load Pokémon.
The less HP the user has left, the lower this move's power (ranging between 1 and 150).
Open to load Pokémon.
The user takes 1/3 of the damage dealt by this move.
Open to load Pokémon.
When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.
Open to load Pokémon.
Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out. This move's power is doubled if the target has the Submerged status.
Open to load Pokémon.
If there are other Pokémon in the target's party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Open to load Pokémon.
During the turn this move is used, the user protects its side from moves that target all allies.
Open to load Pokémon.
The user takes 1/4 of the damage dealt by this move.
Open to load Pokémon.
Burns the target.
Open to load Pokémon.
Gives the user's spot the Wish status. At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.
Open to load Pokémon.
Gives the entire field the Wonder Room status, where Pokémon's Defense and Sp. Def stats are swapped, for 5 turns.
Open to load Pokémon.
The user takes 1/3 of the damage dealt by this move.
Open to load Pokémon.
Changes the target's Ability to Insomnia.
Open to load Pokémon.
Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.
Open to load Pokémon.
No description listed.
Open to load Pokémon.
Makes the target drowsy. This move never misses.
Open to load Pokémon.
Paralyzes the target.
Open to load Pokémon.
Has a 20% chance of making the target flinch.
Open to load Pokémon.