Search & Sort Moves

Accelerock

Rock Physical
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (1)

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Acid Armor

Poison Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Defense stat by 2 stages.

Pokémon That Learn This Move (7)

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Acid Spray

Poison Special
Power 40
Accuracy 100
PP 20
Priority 0

Lowers the target's Sp. Def stat by 2 stages.

Pokémon That Learn This Move (17)

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Acrobatics

Flying Physical
Power 55
Accuracy 100
PP 16
Priority 0

This move's power is doubled if the user isn't holding an item.

Pokémon That Learn This Move (33)

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Acupressure

Normal Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the Attack, Defense, Sp.Atk, Sp. Def, Speed, accuracy, or evasiveness of the user or an ally by 2 stages.

Pokémon That Learn This Move (2)

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Aerial Ace

Flying Physical
Power 60
Accuracy -
PP 20
Priority 0

This move never misses.

Pokémon That Learn This Move (52)

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After You

Normal Status
Power -
Accuracy -
PP 16
Priority 0

Makes the target move immediately after the user.

Pokémon That Learn This Move (11)

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Agility

Psychic Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Speed stat by 2 stages.

Pokémon That Learn This Move (53)

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Air Cutter

Flying Special
Power 60
Accuracy 95
PP 20
Priority 0

This move has a1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (16)

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Air Slash

Flying Special
Power 75
Accuracy 95
PP 16
Priority 0

Has a 30% chance of making the target flinch.

Pokémon That Learn This Move (26)

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Alluring Voice

Fairy Special
Power 80
Accuracy 100
PP 12
Priority 0

Confuses the target if its stats were boosted during the turn this move is used.

Pokémon That Learn This Move (23)

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Ally Switch

Psychic Status
Power -
Accuracy -
PP 16
Priority 0

The user switches spots with one of its allies. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.

Pokémon That Learn This Move (21)

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Amnesia

Psychic Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Sp. Def stat by 2 stages.

Pokémon That Learn This Move (24)

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Ancient Power

Rock Special
Power 60
Accuracy 100
PP 8
Priority 0

Has a 10% chance of boosting the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage.

Pokémon That Learn This Move (22)

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Apple Acid

Grass Special
Power 90
Accuracy 100
PP 12
Priority 0

Lowers the target's Sp. Def stat by 1 stage.

Pokémon That Learn This Move (1)

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Aqua Cutter

Water Physical
Power 70
Accuracy 100
PP 20
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (3)

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Aqua Jet

Water Physical
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (15)

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Aqua Ring

Water Status
Power -
Accuracy -
PP 20
Priority 0

The user gains the Aqua Ring status, where the Pokémon restores 1/16 of its max HP at the end of every turn.

Pokémon That Learn This Move (9)

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Aqua Step

Water Physical
Power 80
Accuracy 100
PP 12
Priority 0

Boosts the user's Speed stat by 1 stage.

Pokémon That Learn This Move (1)

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Aqua Tail

Water Physical
Power 90
Accuracy 90
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (11)

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Armor Cannon

Fire Special
Power 120
Accuracy 100
PP 8
Priority 0

Lowers the user's Defense and Sp. Def stats by 1 stage.

Pokémon That Learn This Move (1)

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Aromatic Mist

Fairy Status
Power -
Accuracy -
PP 20
Priority 0

Boosts an ally's Sp. Def stat by 1 stage.

Pokémon That Learn This Move (5)

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Assurance

Dark Physical
Power 60
Accuracy 100
PP 12
Priority 0

This move's power is doubled if the target has already taken damage during the turn this move is used.

Pokémon That Learn This Move (37)

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Attract

Normal Status
Power -
Accuracy 100
PP 16
Priority 0

Gives the target the Infatuated status, where the Pokémon has a 50% chance of being unable to use moves while the Pokemon that gave the status is in the field. This move will fail against a target that is the same gender as the user or whose gender is unknown.

Pokémon That Learn This Move (60)

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Aura Sphere

Fighting Special
Power 80
Accuracy -
PP 20
Priority 0

This move never misses.

Pokémon That Learn This Move (14)

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Aura Wheel

Electric Physical
Power 110
Accuracy 100
PP 12
Priority 0

Boosts the user's Speed stat by 1 stage. This move's type depends on Morpeko's form. (Electric type in Full Belly Mode, Dark type in Hangry Mode)

Pokémon That Learn This Move (1)

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Aurora Veil

Ice Status
Power -
Accuracy -
PP 20
Priority 0

Gives the user's side the Aurora Veil status for 5 turns, where damage from physical and special moves are reduced by 1/2 in Singles or 1/3 in Doubles. This move can be used only in snow.

Pokémon That Learn This Move (6)

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Avalanche

Ice Physical
Power 60
Accuracy 100
PP 12
Priority 0

This move's power is doubled if the target has already dealt damage to the user with a move in the same turn.

Pokémon That Learn This Move (31)

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Axe Kick

Fighting Physical
Power 120
Accuracy 90
PP 12
Priority 0

Has a 30% chance of confusing the target. If this move misses or fails, the user takes damage equal to 1/2 of its max HP.

Pokémon That Learn This Move (1)

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Baby-Doll Eyes

Fairy Status
Power -
Accuracy 100
PP 20
Priority 1

Lowers the target's Attack stat by 1 stage.

Pokémon That Learn This Move (19)

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Baneful Bunker

Poison Status
Power -
Accuracy -
PP 8
Priority 4

The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn become poisoned. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.

Pokémon That Learn This Move (1)

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Baton Pass

Normal Status
Power -
Accuracy -
PP 20
Priority 0

The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.

Pokémon That Learn This Move (40)

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Beak Blast

Flying Physical
Power 120
Accuracy 100
PP 8
Priority 0

If the user is hit by a contact move before it uses this move, the attacker will be burned.

Pokémon That Learn This Move (1)

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Beat Up

Dark Physical
Power -
Accuracy 100
PP 12
Priority 0

The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon.

Pokémon That Learn This Move (16)

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Belch

Poison Special
Power 120
Accuracy 90
PP 12
Priority 0

This move fails unless the userhas eaten a Berry during the battle.

Pokémon That Learn This Move (13)

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Belly Drum

Normal Status
Power -
Accuracy -
PP 12
Priority 0

The user loses 1/2 of its max HP to boost its Attack stat to its sixth stage. This move fails if the user doesn’t have enough remaining HP.

Pokémon That Learn This Move (8)

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Bind

Normal Physical
Power 15
Accuracy 85
PP 20
Priority 0

Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.

Pokémon That Learn This Move (3)

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Bite

Dark Physical
Power 60
Accuracy 100
PP 20
Priority 0

Has a 30% chance of making the target flinch.

Pokémon That Learn This Move (55)

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Bitter Blade

Fire Physical
Power 90
Accuracy 100
PP 12
Priority 0

The user's HP is restored by 1/20f the damage dealt by this move.

Pokémon That Learn This Move (1)

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Bitter Malice

Ghost Special
Power 75
Accuracy 100
PP 12
Priority 0

Lowers the target's Attack stat by 1 stage.

Pokémon That Learn This Move (1)

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Blast Burn

Fire Special
Power 150
Accuracy 90
PP 8
Priority 0

The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.

Pokémon That Learn This Move (7)

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Blaze Kick

Fire Physical
Power 85
Accuracy 90
PP 12
Priority 0

Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (6)

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Blizzard

Ice Special
Power 110
Accuracy 70
PP 8
Priority 0

Has a 10% chance of freezing the target.

Pokémon That Learn This Move (52)

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Block

Normal Status
Power -
Accuracy -
PP 8
Priority 0

Gives the target the Can't Escape status, where the Pokémon cannot be switched out.

Pokémon That Learn This Move (11)

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Body Press

Fighting Physical
Power 80
Accuracy 100
PP 12
Priority 0

The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.

Pokémon That Learn This Move (39)

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Body Slam

Normal Physical
Power 85
Accuracy 100
PP 16
Priority 0

Has a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.

Pokémon That Learn This Move (120)

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Bone Rush

Ground Physical
Power 30
Accuracy 90
PP 12
Priority 0

The user attacks 2 to 5 times in a row.

Pokémon That Learn This Move (1)

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Boomburst

Normal Special
Power 140
Accuracy 100
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (5)

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Bounce

Flying Physical
Power 85
Accuracy 85
PP 8
Priority 0

The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn. This move has a 30% chance of paralyzing the target.

Pokémon That Learn This Move (17)

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Brave Bird

Flying Physical
Power 120
Accuracy 100
PP 16
Priority 0

The user takes 1/3 of the damage dealt by this move.

Pokémon That Learn This Move (11)

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Breaking Swipe

Dragon Physical
Power 60
Accuracy 100
PP 16
Priority 0

Lowers targets' Attack stats by 1 stage.

Pokémon That Learn This Move (26)

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Brick Break

Fighting Physical
Power 75
Accuracy 100
PP 16
Priority 0

Removes the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.

Pokémon That Learn This Move (74)

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Brutal Swing

Dark Physical
Power 60
Accuracy 100
PP 20
Priority 0

No description listed.

Pokémon That Learn This Move (46)

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Bug Bite

Bug Physical
Power 60
Accuracy 100
PP 20
Priority 0

If the target is holding a Berry, the user eats that Berry and gains its effect.

Pokémon That Learn This Move (12)

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Bug Buzz

Bug Special
Power 90
Accuracy 100
PP 12
Priority 0

Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.

Pokémon That Learn This Move (9)

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Bulk Up

Fighting Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Attack and Defense stats by 1 stage.

Pokémon That Learn This Move (32)

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Bulldoze

Ground Physical
Power 60
Accuracy 100
PP 20
Priority 0

Lowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.

Pokémon That Learn This Move (80)

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Bullet Punch

Steel Physical
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (6)

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Bullet Seed

Grass Physical
Power 25
Accuracy 100
PP 20
Priority 0

The user attacks 2 to 5 times in a row.

Pokémon That Learn This Move (23)

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Burning Jealousy

Fire Special
Power 70
Accuracy 100
PP 8
Priority 0

Burns targets if their stats were boosted during the turn this move is used.

Pokémon That Learn This Move (19)

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Burn Up

Fire Special
Power 130
Accuracy 100
PP 8
Priority 0

The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.

Pokémon That Learn This Move (6)

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Calm Mind

Psychic Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Sp. Atk and Sp.Def statsby 1 stage.

Pokémon That Learn This Move (57)

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Ceaseless Edge

Dark Physical
Power 65
Accuracy 90
PP 16
Priority 0

Gives the opponent's side the Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will take damage equal to 1/8 of their max HP and will increase with each instance up to three times.

Pokémon That Learn This Move (1)

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Charge

Electric Status
Power -
Accuracy 100
PP 20
Priority 0

Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status, where the power of the Pokémon's next Electric-type move will be doubled.

Pokémon That Learn This Move (13)

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Charge Beam

Electric Special
Power 50
Accuracy 90
PP 12
Priority 0

Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage.

Pokémon That Learn This Move (23)

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Charm

Fairy Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers the target's Attack stat by 2 stages.

Pokémon That Learn This Move (51)

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Chilling Water

Water Special
Power 50
Accuracy 100
PP 20
Priority 0

Lowers the target's Attack stat by 1 stage.

Pokémon That Learn This Move (50)

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Chilly Reception

Ice Status
Power -
Accuracy -
PP 12
Priority 0

Summons snow for 5 turns. The user switches out of battle to be replaced by another party Pokémon.

Pokémon That Learn This Move (1)

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Circle Throw

Fighting Physical
Power 60
Accuracy 90
PP 12
Priority 0

If there are other Pokémon in the target's party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.

Pokémon That Learn This Move (6)

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Clanging Scales

Dragon Special
Power 110
Accuracy 100
PP 8
Priority 0

Lowers the user's Defense stat by 1 stage.

Pokémon That Learn This Move (1)

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Clangorous Soul

Dragon Status
Power -
Accuracy 100
PP 8
Priority 0

The user loses 1/3 of its max HP to boost its Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. This move fails if the user doesn't have enough remaining HP.

Pokémon That Learn This Move (1)

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Clear Smog

Poison Special
Power 50
Accuracy -
PP 16
Priority 0

Removes all stat changes from the target. This move never misses.

Pokémon That Learn This Move (7)

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Close Combat

Fighting Physical
Power 120
Accuracy 100
PP 8
Priority 0

Lowers the user's Defense and Sp. Def stats by 1 stage.

Pokémon That Learn This Move (36)

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Coaching

Fighting Status
Power -
Accuracy -
PP 12
Priority 0

Boosts allies' Attack and Defense stats by 1 stage.

Pokémon That Learn This Move (18)

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Coil

Poison Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Attack and Defense stats as well as its accuracy by 1 stage.

Pokémon That Learn This Move (5)

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Comeuppance

Dark Physical
Power -
Accuracy 100
PP 12
Priority 0

The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.

Pokémon That Learn This Move (3)

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Confuse Ray

Ghost Status
Power -
Accuracy 100
PP 12
Priority 0

Confuses the target.

Pokémon That Learn This Move (41)

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Copycat

Normal Status
Power -
Accuracy -
PP 20
Priority 0

The user mimics the move that was last used. This move fails if no other move has been used yet.

Pokémon That Learn This Move (22)

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Corrosive Gas

Poison Status
Power -
Accuracy 100
PP 20
Priority 0

Causes all other Pokémon on the field to lose their held items.

Pokémon That Learn This Move (4)

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Cosmic Power

Psychic Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Defense and Sp. Def stats by 1 stage.

Pokémon That Learn This Move (5)

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Cotton Guard

Grass Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Defense stat by 3 stages.

Pokémon That Learn This Move (6)

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Cotton Spore

Grass Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers targets' Speed stats by 2 stages.

Pokémon That Learn This Move (4)

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Counter

Fighting Physical
Power -
Accuracy 100
PP 20
Priority 0

The user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.

Pokémon That Learn This Move (32)

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Covet

Normal Physical
Power 60
Accuracy 100
PP 20
Priority 0

f the user is not already holding an item, it steals the target's held item.

Pokémon That Learn This Move (16)

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Crabhammer

Water Physical
Power 100
Accuracy 95
PP 12
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (3)

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Cross Chop

Fighting Physical
Power 100
Accuracy 80
PP 8
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (5)

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Cross Poison

Poison Physical
Power 70
Accuracy 100
PP 20
Priority 0

Has a 10% chance of poisoning the target. This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (8)

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Crunch

Dark Physical
Power 80
Accuracy 100
PP 16
Priority 0

Has a 20% chance of lowering the target's Defense stat by 1 stage.

Pokémon That Learn This Move (50)

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Crush Claw

Normal Physical
Power 75
Accuracy 95
PP 12
Priority 0

Has a 50% chance of lowering the target's Defense stat by 1 stage.

Pokémon That Learn This Move (2)

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Curse

Ghost Status
Power -
Accuracy -
PP 12
Priority 0

Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage.

Pokémon That Learn This Move (75)

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Darkest Lariat

Dark Physical
Power 85
Accuracy 100
PP 12
Priority 0

This move ignores the target's stat changes when dealing damage.

Pokémon That Learn This Move (3)

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Dark Pulse

Dark Special
Power 80
Accuracy 100
PP 16
Priority 0

Has a 20% chance of making the target flinch.

Pokémon That Learn This Move (51)

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Dazzling Gleam

Fairy Special
Power 80
Accuracy 100
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (35)

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Decorate

Fairy Status
Power -
Accuracy -
PP 16
Priority 0

Boosts the target's Attack and Sp. Atk stats by 2 stages.

Pokémon That Learn This Move (1)

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Defog

Flying Status
Power -
Accuracy -
PP 16
Priority 0

Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.

Pokémon That Learn This Move (11)

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Destiny Bond

Ghost Status
Power -
Accuracy -
PP 8
Priority 0

The user gains the Destiny Bound status, where if the Pokémon is knocked out by an opponent, that opponent will also be knocked out. This move fails if used in succession.

Pokémon That Learn This Move (16)

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Detect

Fighting Status
Power -
Accuracy -
PP 8
Priority 4

The user protects itself from incoming moves for the turn. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.

Pokémon That Learn This Move (22)

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Dig

Ground Physical
Power 80
Accuracy 100
PP 12
Priority 0

The user gains the Underground status on the turn this move is used, then attacks on the following turn.

Pokémon That Learn This Move (85)

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Dire Claw

Poison Physical
Power 80
Accuracy 100
PP 16
Priority 0

Has a 30% chance of leaving the target poisoned, paralyzed, or asleep.

Pokémon That Learn This Move (1)

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Disable

Normal Status
Power -
Accuracy 100
PP 20
Priority 0

Gives the target the Move Disabled status for 4 turns, where the Pokémon cannot use whichever move it last used before getting the status.

Pokémon That Learn This Move (25)

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Discharge

Electric Special
Power 80
Accuracy 100
PP 16
Priority 0

Has a 30% chance of paralyzing targets.

Pokémon That Learn This Move (13)

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Dive

Water Physical
Power 80
Accuracy 100
PP 12
Priority 0

The user gains the Submerged status on the turn this move is used, where the Pokémon cannot be hit by most moves and is unaffected by terrain, then attacks on the following turn.

Pokémon That Learn This Move (22)

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Double-Edge

Normal Physical
Power 120
Accuracy 100
PP 16
Priority 0

The user takes 1/3 of the damage dealt by this move.

Pokémon That Learn This Move (88)

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Double Hit

Normal Physical
Power 35
Accuracy 90
PP 12
Priority 0

The user attacks twice in a row.

Pokémon That Learn This Move (18)

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Double Team

Normal Status
Power -
Accuracy -
PP 16
Priority 0

Boosts the user's evasiveness by 1 stage.

Pokémon That Learn This Move (22)

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Draco Meteor

Dragon Special
Power 130
Accuracy 90
PP 8
Priority 0

Lowers the user's Sp. Atk stat by 2 stages.

Pokémon That Learn This Move (14)

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Dragon Cheer

Dragon Status
Power -
Accuracy -
PP 16
Priority 0

Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost.

Pokémon That Learn This Move (18)

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Dragon Claw

Dragon Physical
Power 80
Accuracy 100
PP 16
Priority 0

No description listed.

Pokémon That Learn This Move (21)

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Dragon Dance

Dragon Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Attack and Speed stats by 1 stage.

Pokémon That Learn This Move (17)

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Dragon Darts

Dragon Physical
Power 50
Accuracy 100
PP 12
Priority 0

The user attacks twice in a row. Ifthere are 2 opposing Pokémon, each of them is attacked once.

Pokémon That Learn This Move (1)

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Dragon Pulse

Dragon Special
Power 85
Accuracy 100
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (35)

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Dragon Rush

Dragon Physical
Power 100
Accuracy 75
PP 12
Priority 0

Has a 20% chance of making the target flinch. If the target has the Minimized status, this move's power is doubled and it will be sure to hit.

Pokémon That Learn This Move (14)

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Dragon Tail

Dragon Physical
Power 60
Accuracy 90
PP 12
Priority 0

If there are other Pokémon in the target's party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.

Pokémon That Learn This Move (26)

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Draining Kiss

Fairy Special
Power 50
Accuracy 100
PP 12
Priority 0

The user's HP is restored by 3/4 of the damage dealt by this move.

Pokémon That Learn This Move (28)

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Drain Punch

Fighting Physical
Power 75
Accuracy 100
PP 12
Priority 0

The user's HP is restored by 1/20f the damage dealt by this move.

Pokémon That Learn This Move (35)

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Drill Peck

Flying Physical
Power 80
Accuracy 100
PP 20
Priority 0

No description listed.

Pokémon That Learn This Move (5)

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Drill Run

Ground Physical
Power 80
Accuracy 95
PP 12
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (10)

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Dual Wingbeat

Flying Physical
Power 40
Accuracy 90
PP 12
Priority 0

The user attacks twice in a row.

Pokémon That Learn This Move (21)

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Dynamic Punch

Fighting Physical
Power 100
Accuracy 50
PP 8
Priority 0

Confuses the target.

Pokémon That Learn This Move (9)

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Earth Power

Ground Special
Power 90
Accuracy 100
PP 12
Priority 0

Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.

Pokémon That Learn This Move (38)

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Earthquake

Ground Physical
Power 100
Accuracy 100
PP 12
Priority 0

This move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.

Pokémon That Learn This Move (75)

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Eerie Impulse

Electric Status
Power -
Accuracy 100
PP 16
Priority 0

Lowers the target's Sp. Atk stat by 2 stages.

Pokémon That Learn This Move (13)

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Eerie Spell

Psychic Special
Power 80
Accuracy 100
PP 8
Priority 0

Removes 3 PP from the move last used by the target.

Pokémon That Learn This Move (1)

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Electric Terrain

Electric Status
Power -
Accuracy -
PP 12
Priority 0

Turns the entire field into Electric Terrain for 5 turns, where anyone on the ground have their Electric-type moves boosted by 30% and they cannot fall asleep.

Pokémon That Learn This Move (12)

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Electrify

Electric Status
Power -
Accuracy -
PP 20
Priority 0

If this move hits the target before it uses a move, its move becomes Electric type for that turn.

Pokémon That Learn This Move (1)

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Electro Ball

Electric Special
Power -
Accuracy 100
PP 12
Priority 0

The higher the user's Speed stat compared to the target's, the greater this move's power (ranging between 40 and 150).

Pokémon That Learn This Move (12)

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Electro Shot

Electric Special
Power 130
Accuracy 100
PP 12
Priority 0

The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.

Pokémon That Learn This Move (1)

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Electroweb

Electric Special
Power 55
Accuracy 95
PP 16
Priority 0

Lowers targets Speed stats by 1 stage.

Pokémon That Learn This Move (15)

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Encore

Normal Status
Power -
Accuracy 100
PP 8
Priority 0

Gives the target the Encore status, where the Pokémon can only use whichever move it last used before gaining the status.

Pokémon That Learn This Move (42)

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Endeavor

Normal Physical
Power -
Accuracy 100
PP 8
Priority 0

Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.

Pokémon That Learn This Move (54)

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Endure

Normal Status
Power -
Accuracy -
PP 12
Priority 4

During the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.

Pokémon That Learn This Move (185)

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Energy Ball

Grass Special
Power 90
Accuracy 100
PP 12
Priority 0

Has a 10% chance of lowering the target’s Sp. Def stat by 1 stage.

Pokémon That Learn This Move (52)

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Entrainment

Normal Status
Power -
Accuracy 100
PP 16
Priority 0

Changes the target's Ability to be the same as the user's.

Pokémon That Learn This Move (8)

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Eruption

Fire Special
Power 150
Accuracy 100
PP 8
Priority 0

The less HP the user has left, the lower this move's power (ranging between 1 and 150).

Pokémon That Learn This Move (3)

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Expanding Force

Psychic Special
Power 80
Accuracy 100
PP 12
Priority 0

If the user is under the effect of Psychic Terrain, this move's power is boosted by 50% and its range extends to all opponents.

Pokémon That Learn This Move (20)

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Explosion

Normal Physical
Power 250
Accuracy 100
PP 8
Priority 0

The user faints upon using this move.

Pokémon That Learn This Move (7)

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Extrasensory

Psychic Special
Power 80
Accuracy 100
PP 20
Priority 0

Has a 10% chance of making the target flinch.

Pokémon That Learn This Move (10)

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Extreme Speed

Normal Physical
Power 80
Accuracy 100
PP 8
Priority 2

No description listed.

Pokémon That Learn This Move (3)

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Facade

Normal Physical
Power 70
Accuracy 100
PP 20
Priority 0

This move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.

Pokémon That Learn This Move (183)

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Fairy Lock

Fairy Status
Power -
Accuracy -
PP 12
Priority 0

Gives all Pokémon on the field the Fairy Locked status, where no Pokemon on the field can be switched out of battle until the end of the next turn after the status is activated

Pokémon That Learn This Move (1)

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Fake Out

Normal Physical
Power 40
Accuracy 100
PP 12
Priority 3

Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.

Pokémon That Learn This Move (21)

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Fake Tears

Dark Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers the target's Sp. Def stat by 2 stages.

Pokémon That Learn This Move (38)

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Feather Dance

Flying Status
Power -
Accuracy 100
PP 16
Priority 0

Lowers the target's Attack stat by 2 stages.

Pokémon That Learn This Move (11)

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Feint

Normal Physical
Power 30
Accuracy 100
PP 12
Priority 2

This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.

Pokémon That Learn This Move (25)

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Fell Stinger

Bug Physical
Power 50
Accuracy 100
PP 20
Priority 0

Boosts the user's Attack stat by 3 stages if this move knocks out the target.

Pokémon That Learn This Move (2)

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Fickle Beam

Dragon Special
Power 80
Accuracy 100
PP 8
Priority 0

This move has a 30% chance of its power being doubled.

Pokémon That Learn This Move (1)

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Fiery Dance

Fire Special
Power 80
Accuracy 100
PP 12
Priority 0

Has a 50% chance of boosting the user's Sp. Atk stat by 1 stage.

Pokémon That Learn This Move (1)

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Final Gambit

Fighting Special
Power -
Accuracy 100
PP 8
Priority 0

The user faints. This move deals damage to the target equal to the user's remaining HP at the time this move was used.

Pokémon That Learn This Move (1)

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Fire Blast

Fire Special
Power 110
Accuracy 85
PP 8
Priority 0

Has a 10% chance of burning the target.

Pokémon That Learn This Move (46)

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Fire Fang

Fire Physical
Power 65
Accuracy 95
PP 16
Priority 0

Has a 10% chance of burning the target and a 10% chance of making the target flinch.

Pokémon That Learn This Move (27)

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Fire Lash

Fire Physical
Power 90
Accuracy 100
PP 16
Priority 0

Lowers the target's Defense stat by 1 stage.

Pokémon That Learn This Move (1)

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Fire Punch

Fire Physical
Power 75
Accuracy 100
PP 16
Priority 0

Has a 10% chance of burning the target.

Pokémon That Learn This Move (39)

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Fire Spin

Fire Special
Power 35
Accuracy 85
PP 16
Priority 0

Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.

Pokémon That Learn This Move (24)

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First Impression

Bug Physical
Power 100
Accuracy 100
PP 12
Priority 2

This move fails unless it is the first move used by the user after it enters a battle.

Pokémon That Learn This Move (1)

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Fissure

Ground Physical
Power -
Accuracy -
PP 8
Priority 0

Knocks out the target. The accuracy of this move is fixed at 30%.

Pokémon That Learn This Move (13)

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Flail

Normal Physical
Power -
Accuracy 100
PP 16
Priority 0

The less HP the user has left, the greater this move's power (ranging between 20 and 200).

Pokémon That Learn This Move (34)

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Flame Charge

Fire Physical
Power 50
Accuracy 100
PP 20
Priority 0

Boosts the user's Speed stat by 1 stage.

Pokémon That Learn This Move (22)

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Flamethrower

Fire Special
Power 90
Accuracy 100
PP 16
Priority 0

Has a 10% chance of burning the target.

Pokémon That Learn This Move (52)

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Flare Blitz

Fire Physical
Power 120
Accuracy 100
PP 16
Priority 0

Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.

Pokémon That Learn This Move (22)

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Flash Cannon

Steel Special
Power 80
Accuracy 100
PP 12
Priority 0

Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.

Pokémon That Learn This Move (36)

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Flatter

Dark Status
Power -
Accuracy 100
PP 16
Priority 0

Boosts the target's Sp. Atk statbyl stage and confuses it.

Pokémon That Learn This Move (7)

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Fling

Dark Physical
Power -
Accuracy 100
PP 12
Priority 0

This move's power and effects depend on the user's held item. The held item is lost after this move is used.

Pokémon That Learn This Move (86)

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Flip Turn

Water Physical
Power 60
Accuracy 100
PP 20
Priority 0

After attacking, the user switches out of battle to be replaced by another party Pokémon.

Pokémon That Learn This Move (15)

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Flower Trick

Grass Physical
Power 70
Accuracy -
PP 12
Priority 0

This move never misses and is always a critical hit.

Pokémon That Learn This Move (1)

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Fly

Flying Physical
Power 90
Accuracy 95
PP 16
Priority 0

The user gains the Sky-High status on the turn this move is used, where the Pokémon cannot be hit my most moves and is unaffected by terrain, then attacks on the following turn.

Pokémon That Learn This Move (18)

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Flying Press

Fighting Physical
Power 100
Accuracy 95
PP 12
Priority 0

The damage dealt by this move is calculated by combining the effectiveness of the move's own type with that of the Flying type. If the target has the Minimized status, this move's power is doubled and it will be sure to hit.

Pokémon That Learn This Move (1)

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Focus Blast

Fighting Special
Power 120
Accuracy 70
PP 8
Priority 0

Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.

Pokémon That Learn This Move (69)

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Focus Energy

Normal Status
Power -
Accuracy -
PP 20
Priority 0

The user gains a 2-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (37)

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Focus Punch

Fighting Physical
Power 150
Accuracy 100
PP 20
Priority 0

This move fails if the user has already taken damage from a move in the same turn.

Pokémon That Learn This Move (47)

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Follow Me

Normal Status
Power -
Accuracy -
PP 20
Priority 2

The user redirects opponents' moves toward itself. This effect works only on single-target moves.

Pokémon That Learn This Move (2)

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Forest's Curse

Grass Status
Power -
Accuracy 100
PP 20
Priority 0

Gives the target the Forest Cursed status, where the target gains a Grass typing.

Pokémon That Learn This Move (1)

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Foul Play

Dark Physical
Power 95
Accuracy 100
PP 16
Priority 0

The damage dealt by this move is calculated using the target's Attack stat instead of the user's Attack stat.

Pokémon That Learn This Move (41)

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Freeze-Dry

Ice Special
Power 70
Accuracy 100
PP 20
Priority 0

This move is also super effective against Water-type Pokemon.

Pokémon That Learn This Move (7)

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Frenzy Plant

Grass Special
Power 150
Accuracy 90
PP 8
Priority 0

The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.

Pokémon That Learn This Move (7)

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Frost Breath

Ice Special
Power 60
Accuracy 90
PP 12
Priority 0

Always a critical hit.

Pokémon That Learn This Move (8)

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Future Sight

Psychic Special
Power 120
Accuracy 100
PP 12
Priority 0

Gives the target the Future Attack status, where the Pokémon in the targeted spot will take damage 2 turns after the status is activated.

Pokémon That Learn This Move (20)

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Gastro Acid

Poison Status
Power -
Accuracy 100
PP 12
Priority 0

Gives the target the No Ability status, where the Pokémon's ability loses its effect.

Pokémon That Learn This Move (4)

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Giga Drain

Grass Special
Power 75
Accuracy 100
PP 12
Priority 0

The user's HP is restored by 1/2 of the damage dealt by this move.

Pokémon That Learn This Move (40)

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Giga Impact

Normal Physical
Power 150
Accuracy 90
PP 8
Priority 0

The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.

Pokémon That Learn This Move (174)

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Gigaton Hammer

Steel Physical
Power 160
Accuracy 100
PP 8
Priority 0

This move can't be used twice in a row.

Pokémon That Learn This Move (1)

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Glare

Normal Status
Power -
Accuracy 100
PP 20
Priority 0

Paralyzes the target.

Pokémon That Learn This Move (5)

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Grass Knot

Grass Special
Power -
Accuracy 100
PP 20
Priority 0

The heavier the target, the greater this move’s power (ranging between 20 and 120).

Pokémon That Learn This Move (69)

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Grassy Glide

Grass Physical
Power 55
Accuracy 100
PP 20
Priority 0

If the user is under the effect of Grassy Terrain, this move’s priority becomes +1.

Pokémon That Learn This Move (21)

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Grassy Terrain

Grass Status
Power -
Accuracy -
PP 12
Priority 0

Turns the entire field into Grassy Terrain for 5 turns, where anyone on the ground have the power of their Grass-type moves boosted by 30% and they have 1/16 of their max HP restored at the end of every turn.

Pokémon That Learn This Move (18)

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Grav Apple

Grass Physical
Power 90
Accuracy 100
PP 12
Priority 0

Lowers the target's Defense stat by 1 stage. This move's power is boosted by 50% when the Gravity status is active.

Pokémon That Learn This Move (1)

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Gravity

Psychic Status
Power -
Accuracy -
PP 8
Priority 0

Gives the entire field the Gravity status for 5 turns. Gravity boosts the accuracy of moves by 67%, Pokémon such as Flying types or ones with the Levitate ability become grounded, and moves that involve flying or leaping cannot be used.

Pokémon That Learn This Move (17)

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Growth

Grass Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Attack and Sp. Atk stats by 1 stage. In harsh sunlight, these stats will be boosted by 2 stages instead.

Pokémon That Learn This Move (14)

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Guard Split

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user adds its Defense stat to the target's Defense stat, then splits the total in half for them to share. It does the same with each of their Sp. Def stats.

Pokémon That Learn This Move (5)

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Guard Swap

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user swaps the changes to its Defense and Sp. Def stats with the changes to the target's Defense and Sp. Def stats.

Pokémon That Learn This Move (11)

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Guillotine

Normal Physical
Power -
Accuracy -
PP 8
Priority 0

Knocks out the target. The accuracy of this move is fixed at 30%.

Pokémon That Learn This Move (2)

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Gunk Shot

Poison Physical
Power 120
Accuracy 80
PP 8
Priority 0

Has a 30% chance of poisoning the target.

Pokémon That Learn This Move (27)

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Gyro Ball

Steel Physical
Power -
Accuracy 100
PP 8
Priority 0

The lower the user's Speed stat compared to the target's, the greater this move's power (ranging between 1 and 150).

Pokémon That Learn This Move (21)

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Hammer Arm

Fighting Physical
Power 100
Accuracy 90
PP 12
Priority 0

Lowers the user's Speed stat by 1 stage.

Pokémon That Learn This Move (12)

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Hard Press

Steel Physical
Power -
Accuracy 100
PP 12
Priority 0

The more HP the target has left, the greater this move's power (ranging between 1 and 100).

Pokémon That Learn This Move (20)

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Haze

Ice Status
Power -
Accuracy -
PP 20
Priority 0

Eliminates every stat change on the entire field.

Pokémon That Learn This Move (25)

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Headlong Rush

Ground Physical
Power 120
Accuracy 100
PP 8
Priority 0

Lowers the user's Defense and Sp. Def stats by 1 stage.

Pokémon That Learn This Move (3)

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Head Smash

Rock Physical
Power 150
Accuracy 80
PP 8
Priority 0

The user takes 1/2 of the damage dealt by this move.

Pokémon That Learn This Move (9)

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Heal Bell

Normal Status
Power -
Accuracy -
PP 8
Priority 0

The user cures the status conditions of all the Pokémon in its party, including itself, as well as its allies.

Pokémon That Learn This Move (1)

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Healing Wish

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user faints. The Pokémon taking its place will have its HP fully restored and its status conditions cured.

Pokémon That Learn This Move (7)

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Heal Pulse

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

Restores 1/2 of the target's max HP.

Pokémon That Learn This Move (12)

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Heat Crash

Fire Physical
Power -
Accuracy 100
PP 12
Priority 0

The more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.

Pokémon That Learn This Move (10)

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Heat Wave

Fire Special
Power 95
Accuracy 90
PP 12
Priority 0

Has a 10% chance of burning targets.

Pokémon That Learn This Move (28)

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Heavy Slam

Steel Physical
Power -
Accuracy 100
PP 12
Priority 0

The more the user outweighs the target, the greater this move's power (ranging between 40 and 120). If the target has the Minimized status, this move's power is doubled and it will be sure to hit.

Pokémon That Learn This Move (28)

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Helping Hand

Normal Status
Power -
Accuracy -
PP 20
Priority 5

Boosts the power of an ally’s move by 50% during the turn this move is used.

Pokémon That Learn This Move (122)

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Hex

Ghost Special
Power 65
Accuracy 100
PP 12
Priority 0

This move's power is doubled ifthe target has a status condition.

Pokémon That Learn This Move (32)

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High Horsepower

Ground Physical
Power 95
Accuracy 95
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (29)

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High Jump Kick

Fighting Physical
Power 130
Accuracy 90
PP 12
Priority 0

If this move misses or fails, the user takes damage equal to 1/2 of its max HP.

Pokémon That Learn This Move (5)

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Horn Drill

Normal Physical
Power -
Accuracy 30
PP 8
Priority 0

Knocks out the target. The accuracy of this move is fixed at 30%.

Pokémon That Learn This Move (3)

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Horn Leech

Grass Physical
Power 75
Accuracy 100
PP 12
Priority 0

The user's HP is restored by 1/2 of the damage dealt by this move.

Pokémon That Learn This Move (1)

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Howl

Normal Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the Attack stats of the user and its allies by 1 stage.

Pokémon That Learn This Move (10)

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Hurricane

Flying Special
Power 110
Accuracy 70
PP 12
Priority 0

Has a 30% chance of confusing the target. This move never misses in rain and can hit a target that has the Sky-High status.

Pokémon That Learn This Move (20)

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Hydro Cannon

Water Special
Power 150
Accuracy 90
PP 8
Priority 0

The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.

Pokémon That Learn This Move (7)

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Hydro Pump

Water Special
Power 110
Accuracy 80
PP 8
Priority 0

No description listed.

Pokémon That Learn This Move (38)

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Hyper Beam

Normal Special
Power 150
Accuracy 90
PP 8
Priority 0

The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.

Pokémon That Learn This Move (174)

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Hyper Voice

Normal Special
Power 90
Accuracy 100
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (48)

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Hypnosis

Psychic Status
Power -
Accuracy 60
PP 20
Priority 0

Puts the target to sleep.

Pokémon That Learn This Move (15)

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Ice Beam

Ice Special
Power 90
Accuracy 100
PP 12
Priority 0

Has a 10% chance of freezing the target.

Pokémon That Learn This Move (53)

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Ice Fang

Ice Physical
Power 65
Accuracy 95
PP 16
Priority 0

Has a 10% chance of freezing the target and a 10% chance of making the target flinch.

Pokémon That Learn This Move (26)

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Ice Hammer

Ice Physical
Power 100
Accuracy 90
PP 12
Priority 0

Lowers the user's Speed stat by 1 stage.

Pokémon That Learn This Move (3)

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Ice Punch

Ice Physical
Power 75
Accuracy 100
PP 16
Priority 0

Has a 10% chance of freezing the target.

Pokémon That Learn This Move (42)

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Ice Shard

Ice Physical
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (9)

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Ice Spinner

Ice Physical
Power 80
Accuracy 100
PP 16
Priority 0

Removes any terrain.

Pokémon That Learn This Move (19)

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Icicle Crash

Ice Physical
Power 85
Accuracy 90
PP 12
Priority 0

Has a 30% chance of making the target flinch.

Pokémon That Learn This Move (7)

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Icicle Spear

Ice Physical
Power 25
Accuracy 100
PP 20
Priority 0

The user attacks 2 to 5 times in a row.

Pokémon That Learn This Move (13)

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Icy Wind

Ice Special
Power 55
Accuracy 95
PP 16
Priority 0

Lowers targets' Speed stats by 1 stage.

Pokémon That Learn This Move (59)

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Imprison

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user gains the Sealing Off status, where any moves known by the Pokémon that caused this status cannot be used by its opponents.

Pokémon That Learn This Move (37)

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Infernal Parade

Ghost Special
Power 65
Accuracy 100
PP 16
Priority 0

Has a 30% chance of burning the target. This move's power is doubled if the target has a status condition.

Pokémon That Learn This Move (1)

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Inferno

Fire Special
Power 100
Accuracy 50
PP 8
Priority 0

Burns the target.

Pokémon That Learn This Move (6)

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Infestation

Bug Special
Power 20
Accuracy 100
PP 20
Priority 0

Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.

Pokémon That Learn This Move (5)

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Ingrain

Grass Status
Power -
Accuracy 100
PP 20
Priority 0

The user gains the Ingrained status, where the Pokémon has 1/16 of its max HP restored at the end of every turn and becomes grounded and cannot be switched out of battle.

Pokémon That Learn This Move (7)

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Instruct

Psychic Status
Power -
Accuracy -
PP 16
Priority 0

The user makes the target reuse the last move it used.

Pokémon That Learn This Move (1)

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Iron Defense

Steel Status
Power -
Accuracy -
PP 16
Priority 0

Boosts the user's Defense stat by 2 stages.

Pokémon That Learn This Move (51)

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Iron Head

Steel Physical
Power 80
Accuracy 100
PP 16
Priority 0

Has a 20% chance of making the target flinch.

Pokémon That Learn This Move (53)

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Iron Tail

Steel Physical
Power 100
Accuracy 75
PP 16
Priority 0

Has a 30% chance of lowering the target's Defense stat by 1 stage.

Pokémon That Learn This Move (66)

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Jet Punch

Water Physical
Power 60
Accuracy 100
PP 16
Priority 1

No description listed.

Pokémon That Learn This Move (1)

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King's Shield

Steel Status
Power -
Accuracy -
PP 8
Priority 4

The user protects itself from incoming attacks for the turn and changes into its Shield Forme. Any attackers that use contact moves against the user during this turn will have their Attack stats lowered by 1 stage. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.

Pokémon That Learn This Move (1)

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Knock Off

Dark Physical
Power 65
Accuracy 100
PP 20
Priority 0

This move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.

Pokémon That Learn This Move (54)

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Kowtow Cleave

Dark Physical
Power 85
Accuracy -
PP 12
Priority 0

This move never misses.

Pokémon That Learn This Move (1)

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Lash Out

Dark Physical
Power 75
Accuracy 100
PP 8
Priority 0

This move's power is doubled if the user's stats were lowered during the turn this move is used.

Pokémon That Learn This Move (35)

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Last Resort

Normal Physical
Power 140
Accuracy 100
PP 8
Priority 0

This move fails unless the user has already used all the other moves it knows.

Pokémon That Learn This Move (20)

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Last Respects

Ghost Physical
Power 50
Accuracy 100
PP 12
Priority 0

This move's power is increased by 50 for each time that a Pokémon in the user's party has fainted.

Pokémon That Learn This Move (1)

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Lava Plume

Fire Special
Power 80
Accuracy 100
PP 16
Priority 0

Has a 30% chance of burning targets.

Pokémon That Learn This Move (6)

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Leaf Blade

Grass Physical
Power 90
Accuracy 100
PP 16
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (6)

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Leaf Storm

Grass Special
Power 130
Accuracy 90
PP 8
Priority 0

Lowers the user's Sp. Atk stat by 2 stages.

Pokémon That Learn This Move (20)

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Leech Life

Bug Physical
Power 80
Accuracy 100
PP 12
Priority 0

The user's HP is restored by 1/2 of the damage dealt by this move.

Pokémon That Learn This Move (9)

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Leech Seed

Grass Status
Power -
Accuracy 90
PP 12
Priority 0

Gives the target the Leech Seeded status, where Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. Whichever Pokémon is in the spot of the Pokémon that caused the status has its HP restored by the same amount.

Pokémon That Learn This Move (16)

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Life Dew

Water Status
Power -
Accuracy -
PP 12
Priority 0

Restores 1/4 of the max HP of the user and its allies. Light of

Pokémon That Learn This Move (12)

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Light of Ruin

Fairy Special
Power 140
Accuracy 90
PP 8
Priority 0

The user takes 1/2 of the damage dealt by this move.

Pokémon That Learn This Move (1)

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Light Screen

Psychic Status
Power -
Accuracy -
PP 20
Priority 0

Gives the user’s side the Light Screen status for 5 turns, where damage taken from special moves are reduced by 1/2 in Singles and 1/3 in Doubles.

Pokémon That Learn This Move (75)

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Liquidation

Water Physical
Power 85
Accuracy 100
PP 12
Priority 0

Has a 20% chance of lowering the target's Defense stat by 1 stage.

Pokémon That Learn This Move (25)

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Lock-On

Normal Status
Power -
Accuracy -
PP 8
Priority 0

The user gains the Locked On status. On the next turn after gaining the Locked On status, the Pokémon's move will not miss if targeting the Pokémon that was locked onto.

Pokémon That Learn This Move (1)

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Low Kick

Fighting Physical
Power -
Accuracy 100
PP 20
Priority 0

The heavier the target, the greater this move's power (ranging between 20 and 120).

Pokémon That Learn This Move (50)

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Low Sweep

Fighting Physical
Power 65
Accuracy 100
PP 20
Priority 0

Lowers the target's Speed stat by 1 stage.

Pokémon That Learn This Move (35)

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Lumina Crash

Psychic Special
Power 80
Accuracy 100
PP 12
Priority 0

Lowers the target's Sp. Def stat by 2 stages.

Pokémon That Learn This Move (1)

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Lunge

Bug Physical
Power 80
Accuracy 100
PP 16
Priority 0

Lowers the target's Attack stat by 1 stage.

Pokémon That Learn This Move (14)

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Mach Punch

Fighting Physical
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (4)

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Magic Powder

Psychic Status
Power -
Accuracy 100
PP 20
Priority 0

Changes the target's type to Psychic.

Pokémon That Learn This Move (1)

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Magic Room

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

Gives the entire field the Magic Room status for 5 turns, where most held items will not work.

Pokémon That Learn This Move (15)

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Magnetic Flux

Electric Status
Power -
Accuracy -
PP 20
Priority 0

If the user or its allies have the Plus Ability or the Minus Ability, their Defense and Sp. Def stats are boosted by 1 stage.

Pokémon That Learn This Move (1)

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Magnet Rise

Electric Status
Power -
Accuracy -
PP 12
Priority 0

The user gains the Magnet Rise status, where it makes the user float off the ground. The Pokemon becomes immuned to Ground-type moves, as well as Spikes and other hazards.

Pokémon That Learn This Move (5)

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Matcha Gotcha

Grass Special
Power 80
Accuracy 90
PP 16
Priority 0

Has a 20% chance of burning targets. The user's HP is restored by 1/2 of the damage dealt by this move.

Pokémon That Learn This Move (1)

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Mean Look

Normal Status
Power -
Accuracy -
PP 8
Priority 0

Gives the target the Can't Escape status, where the Pokémon cannot be switched out.

Pokémon That Learn This Move (14)

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Megahorn

Bug Physical
Power 120
Accuracy 85
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (8)

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Mega Kick

Normal Physical
Power 120
Accuracy 75
PP 8
Priority 0

No description listed.

Pokémon That Learn This Move (42)

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Memento

Dark Status
Power -
Accuracy 100
PP 12
Priority 0

Lowers the target's Attack and Sp. Atk stats by 2 stages. The user faints upon using this move.

Pokémon That Learn This Move (12)

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Metal Burst

Steel Physical
Power -
Accuracy 100
PP 12
Priority 0

The user retaliates to deal 150% of the damage it took from an opponent's move during the turn this move is used.

Pokémon That Learn This Move (7)

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Metal Sound

Steel Status
Power -
Accuracy 85
PP 20
Priority 0

Lowers the target's Sp. Def stat by 2 stages.

Pokémon That Learn This Move (18)

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Meteor Beam

Rock Special
Power 120
Accuracy 90
PP 12
Priority 0

The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used.

Pokémon That Learn This Move (16)

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Meteor Mash

Steel Physical
Power 90
Accuracy 90
PP 12
Priority 0

Has a 20% chance of boosting the user's Attack stat by 1 stage.

Pokémon That Learn This Move (2)

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Minimize

Normal Status
Power -
Accuracy -
PP 12
Priority 0

Boosts the user's evasiveness by 2 stages. The user gains the Minimized status, where moves such as Supercell Slam, Body Slam, Dragon Rush, Flying Press, Heat Crash, and Heavy Slam will not miss the Pokémon and will deal double damage.

Pokémon That Learn This Move (3)

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Mirror Coat

Psychic Special
Power -
Accuracy 100
PP 20
Priority 0

The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used.

Pokémon That Learn This Move (12)

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Misty Explosion

Fairy Special
Power 100
Accuracy 100
PP 8
Priority 0

If the user is under the effect of Misty Terrain, this move's power is boosted by 50%. The user faints upon using this move.

Pokémon That Learn This Move (10)

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Misty Terrain

Fairy Status
Power -
Accuracy -
PP 12
Priority 0

Turns the entire field into Misty Terrain for 5 turns, where anyone on the ground have the power of their Dragon-type moves halved, they are immune to status conditions, and they cannot become confused.

Pokémon That Learn This Move (20)

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Moonblast

Fairy Special
Power 95
Accuracy 100
PP 16
Priority 0

Has a 10% chance of lowering the target's Sp. Atk stat by 1 stage.

Pokémon That Learn This Move (11)

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Moonlight

Fairy Status
Power -
Accuracy -
PP 8
Priority 0

Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.

Pokémon That Learn This Move (3)

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Morning Sun

Normal Status
Power -
Accuracy -
PP 8
Priority 0

Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.

Pokémon That Learn This Move (4)

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Mortal Spin

Poison Physical
Power 30
Accuracy 100
PP 16
Priority 0

Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user's side. Poisons targets.

Pokémon That Learn This Move (1)

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Mountain Gale

Ice Physical
Power 120
Accuracy 85
PP 12
Priority 0

Has a 30% chance of makingthe target flinch.

Pokémon That Learn This Move (1)

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Muddy Water

Water Special
Power 90
Accuracy 85
PP 12
Priority 0

Has a 30% chance of lowering targets' accuracy by 1 stage.

Pokémon That Learn This Move (18)

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Mud Shot

Ground Special
Power 55
Accuracy 95
PP 16
Priority 0

Lowers the target's Speed stat by 1 stage.

Pokémon That Learn This Move (44)

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Mud-Slap

Ground Special
Power 20
Accuracy 100
PP 12
Priority 0

Lowers the target's Accuracy stat by 1 stage.

Pokémon That Learn This Move (54)

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Mystical Fire

Fire Special
Power 75
Accuracy 100
PP 12
Priority 0

Lowers the target's Sp. Atk stat by 1 stage.

Pokémon That Learn This Move (13)

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Nasty Plot

Dark Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Sp. Atk stat by 2 stages.

Pokémon That Learn This Move (43)

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Night Daze

Dark Special
Power 90
Accuracy 95
PP 12
Priority 0

Has a 40% chance of lowering the target's accuracy by 1 stage.

Pokémon That Learn This Move (1)

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Night Shade

Ghost Special
Power -
Accuracy 100
PP 16
Priority 0

Deals 50 HP of damage.

Pokémon That Learn This Move (32)

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Night Slash

Dark Physical
Power 70
Accuracy 100
PP 20
Priority 0

This move has a 1 stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (25)

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Noble Roar

Normal Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers the target's Attack and Sp. Atk stats by 1 stage.

Pokémon That Learn This Move (1)

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Nuzzle

Electric Physical
Power 20
Accuracy 100
PP 20
Priority 0

Paralyzes the target.

Pokémon That Learn This Move (5)

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Outrage

Dragon Physical
Power 120
Accuracy 100
PP 12
Priority 0

The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

Pokémon That Learn This Move (43)

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Overheat

Fire Special
Power 130
Accuracy 90
PP 8
Priority 0

Lowers the user's Sp. Atk stat by 2 stages.

Pokémon That Learn This Move (25)

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Pain Split

Normal Status
Power -
Accuracy -
PP 20
Priority 0

The user adds its remaining HP to the target's remaining HP, then splits the total in half for them to share.

Pokémon That Learn This Move (30)

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Parabolic Charge

Electric Special
Power 65
Accuracy 100
PP 20
Priority 0

The user's HP is restored by 1/2 of the damage dealt by this move.

Pokémon That Learn This Move (4)

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Parting Shot

Dark Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers the target's Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.

Pokémon That Learn This Move (3)

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Payback

Dark Physical
Power 50
Accuracy 100
PP 12
Priority 0

This move's power is double if the user attacks after the target.

Pokémon That Learn This Move (61)

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Perish Song

Normal Status
Power -
Accuracy -
PP 8
Priority 0

Gives all Pokémon on the field the Perishing status, where the Pokémon will faint 3 turns after gaining the status.

Pokémon That Learn This Move (6)

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Petal Blizzard

Grass Physical
Power 90
Accuracy 100
PP 16
Priority 0

No description listed.

Pokémon That Learn This Move (8)

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Petal Dance

Grass Special
Power 120
Accuracy 100
PP 12
Priority 0

The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

Pokémon That Learn This Move (5)

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Phantom Force

Ghost Physical
Power 90
Accuracy 100
PP 12
Priority 0

The user gains the Concealed status, where the Pokémon cannot be hit by moves and is unaffected by terrain, on the turn this move is used, then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves.

Pokémon That Learn This Move (19)

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Pin Missile

Bug Physical
Power 25
Accuracy 95
PP 20
Priority 0

The user attacks 2 to 5 times in a row.

Pokémon That Learn This Move (9)

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Play Rough

Fairy Physical
Power 90
Accuracy 90
PP 12
Priority 0

Has a 10% chance of lowering the target's Attack stat by 1 stage.

Pokémon That Learn This Move (30)

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Pluck

Flying Physical
Power 60
Accuracy 100
PP 20
Priority 0

If the target is holding a Berry, the user eats that Berry and gains its effect.

Pokémon That Learn This Move (5)

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Poison Fang

Poison Physical
Power 50
Accuracy 100
PP 16
Priority 0

Has a 50% chance of badly poisoning the target.

Pokémon That Learn This Move (4)

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Poison Jab

Poison Physical
Power 80
Accuracy 100
PP 20
Priority 0

Has a 30% chance of poisoning the target.

Pokémon That Learn This Move (38)

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Poison Powder

Poison Status
Power -
Accuracy 75
PP 20
Priority 0

Poisons the target.

Pokémon That Learn This Move (5)

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Pollen Puff

Bug Special
Power 90
Accuracy 100
PP 16
Priority 0

When used on an ally, this move restores 1/2 of its max HP instead of dealing damage.

Pokémon That Learn This Move (7)

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Poltergeist

Ghost Physical
Power 110
Accuracy 90
PP 8
Priority 0

This move fails if the target isn't holding an item

Pokémon That Learn This Move (20)

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Population Bomb

Normal Physical
Power 20
Accuracy 90
PP 12
Priority 0

The user attacks 1 to 10 times in a row. The attack ends if the user misses.

Pokémon That Learn This Move (1)

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Pounce

Bug Physical
Power 50
Accuracy 100
PP 20
Priority 0

Lowers the target's Speed stat by 1 stage.

Pokémon That Learn This Move (25)

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Pound

Normal Physical
Power 40
Accuracy 100
PP 20
Priority 0

No description listed.

Pokémon That Learn This Move (1)

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Power Gem

Rock Special
Power 80
Accuracy 100
PP 20
Priority 0

No description listed.

Pokémon That Learn This Move (13)

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Power Split

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user adds its Attack stat to the target's Attack stat, then splits the total in half for them to share. It does the same with each of their Sp. Atk stats.

Pokémon That Learn This Move (5)

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Power Swap

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user swaps the changes to its Attack and Sp. Atk stats with the changes to the target's Attack and Sp. Atk stats.

Pokémon That Learn This Move (12)

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Power Trick

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user gains the Atk/Def Swapped status, which swaps the Pokémon's Attack and Defense stats.

Pokémon That Learn This Move (3)

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Power Trip

Dark Physical
Power 20
Accuracy 100
PP 12
Priority 0

This move's power is increased by 20 for each stage that the user's stats have been boosted.

Pokémon That Learn This Move (6)

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Power Whip

Grass Physical
Power 120
Accuracy 85
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (10)

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Protect

Normal Status
Power -
Accuracy -
PP 8
Priority 4

The user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.

Pokémon That Learn This Move (185)

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Psychic

Psychic Special
Power 90
Accuracy 100
PP 12
Priority 0

Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.

Pokémon That Learn This Move (53)

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Psychic Fangs

Psychic Physical
Power 85
Accuracy 100
PP 12
Priority 0

Removes the Light Screen, Reflect, and Aurora Veil statuses on the target's side.

Pokémon That Learn This Move (20)

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Psychic Noise

Psychic Special
Power 75
Accuracy 100
PP 12
Priority 0

Gives the target the Healing Prevented status, where the Pokémon is unable to restore HP from moves, abilities, or held items, for 2 turns.

Pokémon That Learn This Move (18)

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Psychic Terrain

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

Turns the entire field into Psychic Terrain for 5 turns, where anyone on the ground have the power of their Psychic-type moves boosted by 30% and they are immune to priority moves.

Pokémon That Learn This Move (17)

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Psycho Cut

Psychic Physical
Power 70
Accuracy 100
PP 20
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (12)

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Psych Up

Normal Status
Power -
Accuracy -
PP 12
Priority 0

The user copies the target's stat changes.

Pokémon That Learn This Move (47)

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Psyshield Bash

Psychic Physical
Power 90
Accuracy 90
PP 12
Priority 0

Boosts the user's Defense stat by 1 stage.

Pokémon That Learn This Move (1)

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Psyshock

Psychic Special
Power 80
Accuracy 100
PP 12
Priority 0

This is a special move, but the damage it deals is calculated using the target's Defense stat.

Pokémon That Learn This Move (30)

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Quash

Dark Status
Power -
Accuracy 100
PP 16
Priority 0

Causes the target to move last in the turn.

Pokémon That Learn This Move (6)

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Quick Attack

Normal Physical
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (37)

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Quick Guard

Fighting Status
Power -
Accuracy -
PP 16
Priority 3

The user protects itself and its allies from priority moves for the turn.

Pokémon That Learn This Move (17)

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Quiver Dance

Bug Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Sp. Atk, Sp. Def, and Speed stats by 1 stage.

Pokémon That Learn This Move (2)

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Rage Powder

Bug Status
Power -
Accuracy -
PP 20
Priority 2

The user redirects opponents' moves toward itself. This effect works only on single-target moves.

Pokémon That Learn This Move (5)

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Raging Bull

Normal Physical
Power 90
Accuracy 100
PP 12
Priority 0

Removes the Light Screen, Reflect, and Aurora Veil statuses on the target's side. This move's type depends on the user's form.

Pokémon That Learn This Move (1)

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Raging Fury

Fire Physical
Power 120
Accuracy 100
PP 12
Priority 0

The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

Pokémon That Learn This Move (2)

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Rain Dance

Water Status
Power -
Accuracy -
PP 8
Priority 0

Summons rain for 5 turns.

Pokémon That Learn This Move (137)

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Rapid Spin

Normal Physical
Power 20
Accuracy 100
PP 20
Priority 0

Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage.

Pokémon That Learn This Move (10)

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Razor Shell

Water Physical
Power 75
Accuracy 95
PP 12
Priority 0

Has a 50% chance of lowering the target's Defense stat by 1 stage.

Pokémon That Learn This Move (3)

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Recover

Normal Status
Power -
Accuracy -
PP 8
Priority 0

Restores 1/2 of the user's max HP.

Pokémon That Learn This Move (13)

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Recycle

Normal Status
Power -
Accuracy -
PP 12
Priority 0

Regenerates the last held item that the user consumed. The user then holds this item once more.

Pokémon That Learn This Move (11)

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Reflect

Psychic Status
Power -
Accuracy -
PP 20
Priority 0

Gives the user's side the Reflect status for 5 turns, where damage taken from physical moves are reduced by 1/2 in Singles and 1/3 in Doubles.

Pokémon That Learn This Move (58)

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Reflect Type

Normal Status
Power -
Accuracy -
PP 16
Priority 0

The user becomes the same type or types as the target.

Pokémon That Learn This Move (2)

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Rest

Psychic Status
Power -
Accuracy -
PP 8
Priority 0

Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.

Pokémon That Learn This Move (185)

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Reversal

Fighting Physical
Power -
Accuracy 100
PP 16
Priority 0

The less HP the user has left, the greater this move's power (ranging between 20 and 200).

Pokémon That Learn This Move (44)

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Rising Voltage

Electric Special
Power 70
Accuracy 100
PP 20
Priority 0

This move's power is doubled if the target is under the effect of Electric Terrain.

Pokémon That Learn This Move (11)

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Roar

Normal Status
Power -
Accuracy -
PP 20
Priority 0

If there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.

Pokémon That Learn This Move (52)

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Rock Blast

Rock Physical
Power 25
Accuracy 90
PP 12
Priority 0

The user attacks 2 to 5 times in a row.

Pokémon That Learn This Move (28)

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Rock Polish

Rock Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Speed stat by 2 stages.

Pokémon That Learn This Move (5)

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Rock Slide

Rock Physical
Power 75
Accuracy 90
PP 12
Priority 0

Has a 30% chance of making targets flinch.

Pokémon That Learn This Move (80)

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Rock Tomb

Rock Physical
Power 60
Accuracy 95
PP 16
Priority 0

Lowers the target's Speed stat by 1 stage.

Pokémon That Learn This Move (79)

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Rock Wrecker

Rock Physical
Power 150
Accuracy 90
PP 16
Priority 0

The user gains the Recharging status on the turn after this move is used, where the user cannot take any actions for 1 turn.

Pokémon That Learn This Move (1)

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Role Play

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

Changes the user's Ability to be the same as the target's.

Pokémon That Learn This Move (7)

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Roost

Flying Status
Power -
Accuracy -
PP 8
Priority 0

Restores 1/2 of the user's max HP. If the user is a Flying type, it will lose the Flying type for the turn.

Pokémon That Learn This Move (19)

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Round

Normal Special
Power 60
Accuracy 100
PP 16
Priority 0

If multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.

Pokémon That Learn This Move (162)

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Sacred Sword

Fighting Physical
Power 90
Accuracy 100
PP 16
Priority 0

This move ignores the target's stat changes when dealing damage.

Pokémon That Learn This Move (3)

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Safeguard

Normal Status
Power -
Accuracy -
PP 20
Priority 0

Gives the user's side the Safeguard status for 5 turns, where the Pokémon is immune to status conditions and cannot become confused.

Pokémon That Learn This Move (42)

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Salt Cure

Rock Physical
Power 40
Accuracy 100
PP 16
Priority 0

Gives the target the Salt Cured status, where the Pokémon takes damage equal to 1/16 of its max HP at the end of every turn. If the Pokémon is a Steel type or Water type, it takes damage equal to 1/8 of its max HP instead.

Pokémon That Learn This Move (1)

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Sandstorm

Rock Status
Power -
Accuracy -
PP 8
Priority 0

Summons a sandstorm for 5 turns.

Pokémon That Learn This Move (50)

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Sand Tomb

Ground Physical
Power 35
Accuracy 85
PP 16
Priority 0

Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.

Pokémon That Learn This Move (19)

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Scald

Water Special
Power 80
Accuracy 100
PP 16
Priority 0

Has a 30% chance of burning the target. Cures the user and target of being frozen.

Pokémon That Learn This Move (13)

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Scale Shot

Dragon Physical
Power 25
Accuracy 90
PP 20
Priority 0

The user attacks 2 to 5 times in a row. This move lowers the user's Defense stat by 1 stage and boosts its Speed stat by 1 stage.

Pokémon That Learn This Move (19)

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Scary Face

Normal Status
Power -
Accuracy 100
PP 12
Priority 0

Lowers the target's Speed stat by 2 stages.

Pokémon That Learn This Move (87)

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Scorching Sands

Ground Special
Power 70
Accuracy 100
PP 12
Priority 0

Has a 30% chance of burning the target. Cures the user and target of being frozen.

Pokémon That Learn This Move (26)

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Screech

Normal Status
Power -
Accuracy 85
PP 20
Priority 0

Lowers the target's Defense stat by 2 stages.

Pokémon That Learn This Move (37)

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Seed Bomb

Grass Physical
Power 80
Accuracy 100
PP 16
Priority 0

No description listed.

Pokémon That Learn This Move (36)

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Seismic Toss

Fighting Physical
Power -
Accuracy 100
PP 20
Priority 0

Deals 50 HP of damage.

Pokémon That Learn This Move (5)

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Self-Destruct

Normal Physical
Power 200
Accuracy 100
PP 8
Priority 0

The user faints upon using this move.

Pokémon That Learn This Move (17)

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Shadow Ball

Ghost Special
Power 80
Accuracy 100
PP 16
Priority 0

Has a 20% chance of lowering the target's Sp. Def stat by 1 stage.

Pokémon That Learn This Move (74)

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Shadow Claw

Ghost Physical
Power 70
Accuracy 100
PP 16
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (48)

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Shadow Punch

Ghost Physical
Power 60
Accuracy -
PP 20
Priority 0

This move never misses.

Pokémon That Learn This Move (7)

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Shadow Sneak

Ghost Physical
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (14)

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Shed Tail

Normal Status
Power -
Accuracy -
PP 12
Priority 0

The user loses 1/2 of its max HP to create a substitute, then switches out of battle to be replaced by another party Pokémon. The substitute will be hit by moves instead of that Pokémon, and it will vanish when it takes damage equal to 1/4 of the user's max HP.

Pokémon That Learn This Move (2)

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Sheer Cold

Ice Special
Power -
Accuracy -
PP 8
Priority 0

Knocks out the target. This move does not affect Ice types. The accuracy of this move is fixed at 30%. If used by Pokémon other than Ice types, the accuracy of this move is 20%.

Pokémon That Learn This Move (5)

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Shell Side Arm

Poison Special
Power 90
Accuracy 100
PP 12
Priority 0

Has a 20% chance of poisoning the target. Becomes a physical move if that will deal more damage.

Pokémon That Learn This Move (1)

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Shell Smash

Normal Status
Power -
Accuracy -
PP 16
Priority 0

Lowers the user's Defense and Sp. Def stats by 1 stage and boosts its Attack, Sp. Atk, and Speed stats by 2 stages.

Pokémon That Learn This Move (4)

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Shelter

Steel Status
Power -
Accuracy -
PP 12
Priority 0

Boosts the user's Defense stat by 2 stages.

Pokémon That Learn This Move (1)

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Simple Beam

Normal Status
Power -
Accuracy 100
PP 16
Priority 0

Changes the target's Ability to Simple.

Pokémon That Learn This Move (1)

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Sing

Normal Status
Power -
Accuracy 55
PP 16
Priority 0

Puts the target to sleep.

Pokémon That Learn This Move (5)

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Skill Swap

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user and the target swap their Abilities.

Pokémon That Learn This Move (37)

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Skitter Smack

Bug Physical
Power 70
Accuracy 90
PP 12
Priority 0

Lowers the target's Sp. Atk stat by 1 stage.

Pokémon That Learn This Move (27)

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Sky Attack

Flying Physical
Power 140
Accuracy 90
PP 8
Priority 0

The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (9)

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Slack Off

Normal Status
Power -
Accuracy -
PP 8
Priority 0

Restores 1/2 of the user's max HP.

Pokémon That Learn This Move (7)

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Sleep Powder

Grass Status
Power -
Accuracy 75
PP 16
Priority 0

Puts the target to sleep.

Pokémon That Learn This Move (4)

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Sleep Talk

Normal Status
Power -
Accuracy -
PP 12
Priority 0

Can be used only if the user is asleep. The user uses one of the other moves it knows at random.

Pokémon That Learn This Move (185)

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Sludge Bomb

Poison Special
Power 90
Accuracy 100
PP 12
Priority 0

Has a 30% chance of poisoning the target.

Pokémon That Learn This Move (28)

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Sludge Wave

Poison Special
Power 95
Accuracy 100
PP 12
Priority 0

Has a 10% chance of poisoning targets.

Pokémon That Learn This Move (17)

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Smack Down

Rock Physical
Power 50
Accuracy 100
PP 16
Priority 0

If the target is off the ground, it gains the Landed status, where the Pokémon is now grounded and can be affected by Ground-type moves. This move can hit a target that has the Sky-High status.

Pokémon That Learn This Move (32)

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Smart Strike

Steel Physical
Power 70
Accuracy -
PP 12
Priority 0

This move never misses.

Pokémon That Learn This Move (9)

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Snap Trap

Steel Physical
Power 35
Accuracy 100
PP 16
Priority 0

Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.

Pokémon That Learn This Move (1)

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Snarl

Dark Special
Power 55
Accuracy 95
PP 16
Priority 0

Lowers targets' Sp. Atk stats by 1 stage.

Pokémon That Learn This Move (31)

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Snore

Normal Special
Power 50
Accuracy 100
PP 16
Priority 0

Can be used only if the user is asleep. Has a 30% chance of making the target flinch.

Pokémon That Learn This Move (161)

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Snowscape

Ice Status
Power -
Accuracy -
PP 8
Priority 0

Summons snow for 5 turns.

Pokémon That Learn This Move (26)

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Soak

Water Status
Power -
Accuracy 100
PP 20
Priority 0

Changes the target's type to Water.

Pokémon That Learn This Move (6)

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Solar Beam

Grass Special
Power 120
Accuracy 100
PP 12
Priority 0

The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.

Pokémon That Learn This Move (64)

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Solar Blade

Grass Physical
Power 125
Accuracy 100
PP 12
Priority 0

The user gains the Charging status, where the Pokémon spends 1 turn charging before using a move, on the turn this move is used, on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.

Pokémon That Learn This Move (9)

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Sparkling Aria

Water Special
Power 90
Accuracy 100
PP 12
Priority 0

Cures targets of their burns.

Pokémon That Learn This Move (1)

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Speed Swap

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

The user and the target swap their Speed stats.

Pokémon That Learn This Move (3)

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Spicy Extract

Grass Status
Power -
Accuracy -
PP 16
Priority 0

Lowers the target's Defense stat by 2 stages and boosts its Attack stat by 2 stages.

Pokémon That Learn This Move (1)

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Spikes

Ground Status
Power -
Accuracy -
PP 20
Priority 0

Gives the opponent's side the Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will take damage equal to 1/8 of their max HP and will increase with each instance up to three times.

Pokémon That Learn This Move (16)

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Spiky Shield

Grass Status
Power -
Accuracy -
PP 8
Priority 4

The user protects itself from incoming moves for the turn. Any attackers that use contact moves against the user during this turn take damage equal to 1/8 of their max HP. With each consecutive use, this move's chance of success becomes 1/3 of what it was before.

Pokémon That Learn This Move (2)

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Spirit Shackle

Ghost Physical
Power 90
Accuracy 100
PP 12
Priority 0

Gives the target the Can't Escape status, where the Pokémon cannot be switched out.

Pokémon That Learn This Move (1)

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Spite

Ghost Status
Power -
Accuracy 100
PP 12
Priority 0

Removes 4 PP from the move last used by the target.

Pokémon That Learn This Move (36)

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Spit Up

Normal Special
Power -
Accuracy 100
PP 12
Priority 0

The higher the user's Stockpiling level, the greater this move's power (ranging between 100 and 300). This move fails unless the user has the Stockpiling status.

Pokémon That Learn This Move (8)

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Stealth Rock

Rock Status
Power -
Accuracy -
PP 20
Priority 0

Gives the opponent's side the Stealth Rock status, where Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon's type matchup with the Rock type.

Pokémon That Learn This Move (41)

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Steel Beam

Steel Special
Power 140
Accuracy 95
PP 8
Priority 0

After attacking, the user takes damage equal to 1/2 of its max HP.

Pokémon That Learn This Move (18)

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Steel Roller

Steel Physical
Power 130
Accuracy 100
PP 8
Priority 0

Removes any terrain. This move fails if there is no terrain on the field.

Pokémon That Learn This Move (7)

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Steel Wing

Steel Physical
Power 70
Accuracy 90
PP 20
Priority 0

Has a 10% chance of boosting the user's Defense stat by 1 stage.

Pokémon That Learn This Move (19)

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Sticky Web

Bug Status
Power -
Accuracy -
PP 20
Priority 0

Gives the opponent's side the Sticky Web status, where Pokémon that switch into battle will have their Speed stats lowered by 1 stage. Pokémon such as Flying types or ones with the Levitate Ability are unaffected.

Pokémon That Learn This Move (3)

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Stockpile

Normal Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Defense and Sp. Def stats by 1 stage. Raises the user's Stockpiling level by 1. Can be used up to 3 times.

Pokémon That Learn This Move (10)

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Stomping Tantrum

Ground Physical
Power 75
Accuracy 100
PP 12
Priority 0

This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.

Pokémon That Learn This Move (55)

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Stone Axe

Rock Physical
Power 65
Accuracy 90
PP 16
Priority 0

Gives the opponent's side the Stealth Rock status, where Pokémon that switch into battle will take damage equal to 1/8 of their max HP. This damage differs depending on the Pokémon's type matchup with the Rock type.

Pokémon That Learn This Move (1)

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Stone Edge

Rock Physical
Power 100
Accuracy 80
PP 8
Priority 0

This move has a 1-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (51)

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Stored Power

Psychic Special
Power 20
Accuracy 100
PP 12
Priority 0

This move's power is increased by20 for each stage that the user's stats have been boosted.

Pokémon That Learn This Move (37)

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Storm Throw

Fighting Physical
Power 60
Accuracy 100
PP 12
Priority 0

Always a critical hit.

Pokémon That Learn This Move (4)

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Strength Sap

Grass Status
Power -
Accuracy 100
PP 12
Priority 0

Restores the user's HP by an amount equal to the target's Attack stat. Lowers the target's Attack stat by 1 stage.

Pokémon That Learn This Move (3)

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String Shot

Bug Status
Power -
Accuracy 95
PP 20
Priority 0

Lowers targets' Speed stats by 2 stages.

Pokémon That Learn This Move (5)

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Struggle Bug

Bug Special
Power 50
Accuracy 100
PP 12
Priority 0

Lowers targets' Sp. Atk stats by 1 stage.

Pokémon That Learn This Move (8)

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Stuff Cheeks

Normal Status
Power -
Accuracy -
PP 12
Priority 0

The user eats its held Berry and boosts its Defense stat by 2 stages. This move can't be used if the user is not holding a Berry.

Pokémon That Learn This Move (3)

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Stun Spore

Grass Status
Power -
Accuracy 75
PP 20
Priority 0

Paralyzes the target.

Pokémon That Learn This Move (5)

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Substitute

Normal Status
Power -
Accuracy -
PP 12
Priority 0

The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user's max HP.

Pokémon That Learn This Move (185)

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Sucker Punch

Dark Physical
Power 70
Accuracy 100
PP 8
Priority 1

This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.

Pokémon That Learn This Move (31)

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Sunny Day

Fire Status
Power -
Accuracy -
PP 8
Priority 0

Summons harsh sunlight for 5 turns.

Pokémon That Learn This Move (137)

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Supercell Slam

Electric Physical
Power 100
Accuracy 95
PP 16
Priority 0

If this move misses or fails, the user takes damage equal to 1/2 of its max HP. If the target has the Minimized status, this move's power is doubled and it will be sure to hit.

Pokémon That Learn This Move (7)

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Super Fang

Normal Physical
Power -
Accuracy 90
PP 12
Priority 0

Deals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.

Pokémon That Learn This Move (10)

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Superpower

Fighting Physical
Power 120
Accuracy 100
PP 8
Priority 0

Lowers the user's Attack and Defense stats by 1 stage.

Pokémon That Learn This Move (43)

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Surf

Water Special
Power 90
Accuracy 100
PP 16
Priority 0

This move's power is doubled against targets that have the Submerged status.

Pokémon That Learn This Move (48)

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Swagger

Normal Status
Power -
Accuracy 85
PP 16
Priority 0

Boosts the target's Attack stat by 2 stages and confuses it.

Pokémon That Learn This Move (31)

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Swallow

Normal Status
Power -
Accuracy -
PP 12
Priority 0

The higher the user's Stockpiling level, the more HP the user restores. Level 1: 1/4 of the user's max HP is restored. Level 2: 1/2 of the user's max HP is restored. Level 3: The user's HP is fully restored. This move fails unless the user has the Stockpiling status.

Pokémon That Learn This Move (9)

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Sweet Kiss

Fairy Status
Power -
Accuracy 75
PP 12
Priority 0

Confuses the target.

Pokémon That Learn This Move (8)

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Sweet Scent

Normal Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers targets' evasiveness by 2 stages.

Pokémon That Learn This Move (13)

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Switcheroo

Dark Status
Power -
Accuracy 100
PP 12
Priority 0

The user and the target swap their held items.

Pokémon That Learn This Move (13)

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Swords Dance

Normal Status
Power -
Accuracy -
PP 20
Priority 0

Boosts the user's Attack stat by 2 stages.

Pokémon That Learn This Move (56)

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Synthesis

Grass Status
Power -
Accuracy -
PP 8
Priority 0

Restores 1/2 of the user's max HP. In harsh sunlight, 2/3 of its max HP will be restored instead. In all other weather conditions, 1/4 of its max HP will be restored instead.

Pokémon That Learn This Move (12)

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Syrup Bomb

Grass Special
Power 60
Accuracy 85
PP 12
Priority 0

No description listed.

Pokémon That Learn This Move (1)

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Tail Slap

Normal Physical
Power 25
Accuracy 85
PP 12
Priority 0

The user attacks 2 to 5 times in a row.

Pokémon That Learn This Move (3)

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Tailwind

Flying Status
Power -
Accuracy -
PP 16
Priority 0

Gives the user's side the Tailwind status, where the Pokémon's Speed stat is doubled, for 4 turns.

Pokémon That Learn This Move (18)

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Taunt

Dark Status
Power -
Accuracy 100
PP 20
Priority 0

Gives the target the Taunted status, where the Pokémon can only use attacks.

Pokémon That Learn This Move (69)

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Tearful Look

Normal Status
Power -
Accuracy -
PP 20
Priority 0

Lowers the target's Attack and Sp. Atk stats by 1 stage. This move ignores the target's evasiveness and can hit a target using a move such as Protect.

Pokémon That Learn This Move (4)

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Teatime

Normal Status
Power -
Accuracy -
PP 12
Priority 0

Causes all Pokémon on the field to eat their held Berries.

Pokémon That Learn This Move (1)

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Teeter Dance

Normal Status
Power -
Accuracy 100
PP 20
Priority 0

Confuses all other Pokémon on the field.

Pokémon That Learn This Move (3)

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Temper Flare

Fire Physical
Power 75
Accuracy 100
PP 12
Priority 0

This move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.

Pokémon That Learn This Move (20)

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Terrain Pulse

Normal Special
Power 50
Accuracy 100
PP 12
Priority 0

This move’s power is doubled if the user is under the effect of a terrain. This move’s type depends on the terrain.

Pokémon That Learn This Move (8)

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Thief

Dark Physical
Power 60
Accuracy 100
PP 20
Priority 0

If the user is not already holding an item, it steals the target's held item.

Pokémon That Learn This Move (93)

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Thrash

Normal Physical
Power 120
Accuracy 100
PP 12
Priority 0

The user gains the Rampaging status, where for 2-3 turns the Pokémon continues its attack and is unable to take any other actions. After that, it becomes confused.

Pokémon That Learn This Move (23)

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Throat Chop

Dark Physical
Power 80
Accuracy 100
PP 16
Priority 0

Gives the target the Throat Chopped status, where the Pokémon cannot use any sound-based moves for 2 turns.

Pokémon That Learn This Move (44)

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Thunder

Electric Special
Power 110
Accuracy 70
PP 12
Priority 0

Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status.

Pokémon That Learn This Move (46)

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Thunderbolt

Electric Special
Power 90
Accuracy 100
PP 16
Priority 0

Has a 10% chance of paralyzing the target.

Pokémon That Learn This Move (50)

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Thunder Fang

Electric Physical
Power 65
Accuracy 95
PP 16
Priority 0

Has a 10% chance of paralyzing the target and a 10% chance of making the target flinch.

Pokémon That Learn This Move (23)

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Thunder Punch

Electric Physical
Power 75
Accuracy 100
PP 16
Priority 0

Has a 10% chance of paralyzing the target.

Pokémon That Learn This Move (46)

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Thunder Wave

Electric Status
Power -
Accuracy 90
PP 20
Priority 0

Paralyzes the target.

Pokémon That Learn This Move (56)

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Tickle

Normal Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers the target's Attack and Defense stats by 1 stage.

Pokémon That Learn This Move (24)

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Tidy Up

Normal Status
Power -
Accuracy -
PP 12
Priority 0

Removes the Sticky Web, Stealth Rock, Substitute, Spikes, and Toxic Spikes statuses from the entire field. Boosts the user's Attack and Speed stats by 1 stage.

Pokémon That Learn This Move (1)

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Torch Song

Fire Special
Power 80
Accuracy 100
PP 12
Priority 0

Boosts the user's Sp. Atk stat by 1 stage.

Pokémon That Learn This Move (1)

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Torment

Dark Status
Power -
Accuracy 100
PP 16
Priority 0

Gives the target the Unable to Repeat status, where the Pokémon cannot use the same move twice in a row.

Pokémon That Learn This Move (14)

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Toxic

Poison Status
Power -
Accuracy 90
PP 12
Priority 0

Badly poisons the target. If the user is a Poison type, this move will never miss.

Pokémon That Learn This Move (24)

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Toxic Spikes

Poison Status
Power -
Accuracy -
PP 20
Priority 0

Gives the opponent's side the Toxic Spikes status, where Pokémon that are not Flying-types or have the Levitate ability that switch into battle will be poisoned or badly poisoned if there are two instances.

Pokémon That Learn This Move (19)

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Toxic Thread

Poison Status
Power -
Accuracy 100
PP 20
Priority 0

Lowers the target's Speed stat by 2 stages and poisons it.

Pokémon That Learn This Move (1)

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Trailblaze

Grass Physical
Power 50
Accuracy 100
PP 20
Priority 0

Boosts the user's Speed stat by 1 stage.

Pokémon That Learn This Move (78)

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Transform

Normal Status
Power -
Accuracy -
PP 12
Priority 0

The user transforms into a copy of the target. It also copies all of the target's stats apart from its HP.

Pokémon That Learn This Move (1)

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Tri Attack

Normal Special
Power 80
Accuracy 100
PP 12
Priority 0

Has a 20% chance of leaving the target burned, frozen, or paralyzed.

Pokémon That Learn This Move (9)

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Trick

Psychic Status
Power -
Accuracy 100
PP 12
Priority 0

The user and the target swap their held items.

Pokémon That Learn This Move (39)

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Trick-or-Treat

Ghost Status
Power -
Accuracy 100
PP 20
Priority 0

Gives the target the Trick-or-Treating status, where the Pokémon gains a Ghost typing.

Pokémon That Learn This Move (1)

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Trick Room

Psychic Status
Power -
Accuracy -
PP 8
Priority 0

Gives the entire field the Trick Room status, where Pokémon with lower Speed stats move first, for 5 turns.

Pokémon That Learn This Move (35)

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Triple Arrows

Fighting Physical
Power 90
Accuracy 100
PP 20
Priority 0

Has a 50% chance of lowering the target's Defense stat by 1 stage and has a 30% chance of making the target flinch. This move has a I-stage Critical-Hit Ratio Boost.

Pokémon That Learn This Move (1)

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Triple Axel

Ice Physical
Power 20
Accuracy 90
PP 12
Priority 0

The user attacks 3 times in a row-first with a power of 20, then with a power of 40, then with a power of 60. The attack ends if the user misses.

Pokémon That Learn This Move (14)

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Trop Kick

Grass Physical
Power 85
Accuracy 100
PP 16
Priority 0

Lowers the target's Attack stat by 1 stage.

Pokémon That Learn This Move (1)

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Twin Beam

Psychic Special
Power 40
Accuracy 100
PP 12
Priority 0

The user attacks twice in a row.

Pokémon That Learn This Move (1)

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Upper Hand

Fighting Physical
Power 65
Accuracy 100
PP 16
Priority 3

Makes the target flinch. This move fails if the target isn't about to use a priority move.

Pokémon That Learn This Move (21)

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Uproar

Normal Special
Power 90
Accuracy 100
PP 12
Priority 0

The user gains the Uproar status. For 3 turns, the Pokémon continues its attack and is unable to take any other actions. During this time, no Pokémon on the field can fall asleep.

Pokémon That Learn This Move (53)

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U-turn

Bug Physical
Power 70
Accuracy 100
PP 20
Priority 0

After attacking, the user switchesout of battle to be replaced by another party Pokémon.

Pokémon That Learn This Move (36)

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Vacuum Wave

Fighting Special
Power 40
Accuracy 100
PP 20
Priority 1

No description listed.

Pokémon That Learn This Move (15)

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Venoshock

Poison Special
Power 65
Accuracy 100
PP 12
Priority 0

This move's power is doubled if the target is poisoned or badly poisoned.

Pokémon That Learn This Move (18)

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Volt Switch

Electric Special
Power 70
Accuracy 100
PP 20
Priority 0

After attacking, the user switches out of battle to be replaced by another party Pokémon.

Pokémon That Learn This Move (13)

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Volt Tackle

Electric Physical
Power 120
Accuracy 100
PP 16
Priority 0

Has a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.

Pokémon That Learn This Move (2)

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Waterfall

Water Physical
Power 80
Accuracy 100
PP 16
Priority 0

Has a 20% chance of making the target flinch.

Pokémon That Learn This Move (22)

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Water Pulse

Water Special
Power 60
Accuracy 100
PP 20
Priority 0

Has a 20% chance of confusing the target.

Pokémon That Learn This Move (36)

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Water Shuriken

Water Special
Power 15
Accuracy 100
PP 20
Priority 1

The user attacks 2 to 5 times in a row.

Pokémon That Learn This Move (1)

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Water Spout

Water Special
Power 150
Accuracy 100
PP 8
Priority 0

The less HP the user has left, the lower this move's power (ranging between 1 and 150).

Pokémon That Learn This Move (1)

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Wave Crash

Water Physical
Power 120
Accuracy 100
PP 12
Priority 0

The user takes 1/3 of the damage dealt by this move.

Pokémon That Learn This Move (6)

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Weather Ball

Normal Special
Power 50
Accuracy 100
PP 12
Priority 0

When a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.

Pokémon That Learn This Move (38)

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Whirlpool

Water Special
Power 35
Accuracy 85
PP 16
Priority 0

Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out. This move's power is doubled if the target has the Submerged status.

Pokémon That Learn This Move (21)

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Whirlwind

Normal Status
Power -
Accuracy -
PP 20
Priority 0

If there are other Pokémon in the target's party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.

Pokémon That Learn This Move (11)

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Wide Guard

Rock Status
Power -
Accuracy -
PP 12
Priority 3

During the turn this move is used, the user protects its side from moves that target all allies.

Pokémon That Learn This Move (16)

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Wild Charge

Electric Physical
Power 90
Accuracy 100
PP 16
Priority 0

The user takes 1/4 of the damage dealt by this move.

Pokémon That Learn This Move (22)

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Will-O-Wisp

Fire Status
Power -
Accuracy 85
PP 16
Priority 0

Burns the target.

Pokémon That Learn This Move (40)

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Wish

Normal Status
Power -
Accuracy -
PP 12
Priority 0

Gives the user's spot the Wish status. At the end of the next turn after the Wish status is activated, the HP of the Pokémon in the affected spot will be restored by 1/2 of the max HP of the Pokémon that caused the status.

Pokémon That Learn This Move (21)

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Wonder Room

Psychic Status
Power -
Accuracy -
PP 12
Priority 0

Gives the entire field the Wonder Room status, where Pokémon's Defense and Sp. Def stats are swapped, for 5 turns.

Pokémon That Learn This Move (24)

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Wood Hammer

Grass Physical
Power 120
Accuracy 100
PP 16
Priority 0

The user takes 1/3 of the damage dealt by this move.

Pokémon That Learn This Move (6)

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Worry Seed

Grass Status
Power -
Accuracy 100
PP 12
Priority 0

Changes the target's Ability to Insomnia.

Pokémon That Learn This Move (8)

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Wrap

Normal Physical
Power 15
Accuracy 90
PP 20
Priority 0

Gives the target the Bound status, where the Pokémon takes 1/8 damage of its max HP at the end of every turn and it cannot switch out.

Pokémon That Learn This Move (8)

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X-Scissor

Bug Physical
Power 80
Accuracy 100
PP 16
Priority 0

No description listed.

Pokémon That Learn This Move (26)

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Yawn

Normal Status
Power -
Accuracy -
PP 12
Priority 0

Makes the target drowsy. This move never misses.

Pokémon That Learn This Move (28)

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Zap Cannon

Electric Special
Power 120
Accuracy 50
PP 8
Priority 0

Paralyzes the target.

Pokémon That Learn This Move (5)

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Zen Headbutt

Psychic Physical
Power 80
Accuracy 90
PP 16
Priority 0

Has a 20% chance of making the target flinch.

Pokémon That Learn This Move (60)

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