Adaptability
Increases the Same Type Attack Bonus from *1.5 to *2.
Pokémon With This Ability (4)
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Increases the Same Type Attack Bonus from *1.5 to *2.
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Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
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Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
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Boosts the power of the Pokémon's move if it is the last to act that turn.
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The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
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The Pokémon can sense an opposing Pokémon's dangerous moves.
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The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
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Protects the Pokémon and its allies from effects that prevent the use of moves.
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When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.
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Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
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Prevents the Pokémon from having its Defense stat lowered.
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Powers up Fire-type moves when the Pokémon's HP is low.
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Protects the Pokémon from ball and bomb moves.
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The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
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Boosts the Pokémon's Speed stat in harsh sunlight.
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Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
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Eliminates the effects of weather.
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Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
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Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
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The Pokémon can poison the target even if it's a Steel or Poison type.
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When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
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When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
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May disable a move that has dealt damage to the Pokémon.
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The Pokémon may infatuate attackers that make direct contact with it.
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The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
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If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
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Once per battle, the shroud that covers the Pokémon can protect it from an attack.
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The Pokémon's Normal-type moves become Dragon-type moves and their power is boosted by 20%.
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The Pokémon makes it rain when it enters a battle.
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Turns the sunlight harsh when the Pokémon enters a battle.
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Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
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The Pokémon awakens from sleep twice as fast as other Pokémon.
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If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
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The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
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Powers up every Pokémon in play's Fairy-type moves by 33%
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Reduces the power of supereffective attacks that hit the Pokémon.
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Contact with the Pokémon may burn the attacker.
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If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
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Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
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The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
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Reduces damage dealt to allies.
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When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
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Halves the damage from physical moves.
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Gives priority to the Pokémon's Flying-type moves while its HP is full.
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If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
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Contact with the Pokémon lowers the attacker's Speed stat.
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It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
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May create another Berry after one is used.
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Sometimes cures the status conditions of the Pokémon's allies.
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The Pokémon's heatproof body halves the damage taken from Fire-type moves.
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Doubles the Pokémon's weight.
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When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP
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Doubles the Pokémon's Attack stat.
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The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. This changes the type of the attack aura wheel from electric (full belly) to dark (hangry).
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Boosts the Pokémon's Attack stat but lowers its accuracy.
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Cures the Pokémon's status conditions in rain.
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The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
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The Pokémon gradually regains HP in snow.
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By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
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The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
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The Pokémon's immune system prevents it from being poisoned.
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The Pokémon transforms itself into the Pokémon it's facing.
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The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
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Damages the attacker landing the finishing hit by the amount equal to its last HP.
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The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
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The Pokémon's insomnia prevents it from falling asleep.
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When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
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The power of punching moves is increased by 20%. This stacks with
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When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
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The Pokémon's keen eyes prevent its accuracy from being lowered.
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The Pokémon can't use any held items.
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Prevents status conditions in harsh sunlight.
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Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
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Halves the Pokémon's weight.
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The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
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The Pokémon's limber body prevents it from being paralyzed.
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Sound-based moves become Water-type moves.
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The Pokémon uses its moves without making contact with the target.
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The Pokémon reflects status moves instead of getting hit by them.
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The Pokémon only takes damage from attacks.
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The Pokémon steals the held item from any target it hits with a move.
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The Pokémon’s hot magma coating prevents it from being frozen.
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The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
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Powers up pulse moves.
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Even when the sunlight has not turned harsh, the Pokémon can use its moves as if the weather were harsh sunlight.
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The Pokémon's attacks become critical hits if the target is poisoned.
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Changes the Pokémon’s type depending on the terrain.
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Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
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Bounces back only the stat-lowering effects that the Pokémon receives.
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The Pokémon's moves are unimpeded by the Ability of the target.
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Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
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The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
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When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
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Reduces damage afflicted to the Pokémon by 50% if at maximum HP
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Contact with the Pokémon changes the attacker’s Ability to Mummy.
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The Pokémon's status conditions are cured when it switches out.
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The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
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The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
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If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
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The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
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Powers up Grass-type moves when the Pokémon's HP is low.
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The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
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Parent and child each attacks.
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The Pokémon steals the held item from attackers that made direct contact with it.
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The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
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When the Pokémon uses contact moves, it can hit even targets that are protecting themselves, dealing 1/4 of the damage that the move would otherwise deal. Everything aside from the target's protective effects is still triggered.
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Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
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Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
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If poisoned, the Pokémon has its HP restored instead of taking damage.
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Contact with the Pokémon may poison the attacker.
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May poison a target when the Pokémon makes contact.
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Gives priority to the Pokémon's status moves.
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Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
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Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
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Using its pure power, the Pokémon doubles its Attack stat.
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The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
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When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
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Enables the Pokémon to move first occasionally.
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Boosts the Speed stat if the Pokémon has a status condition.
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The Pokémon gradually regains HP in rain.
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The Pokémon copies the Ability of a defeated ally.
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Powers up moves that have recoil damage.
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Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
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The Pokémon has a little of its HP restored when withdrawn from battle.
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Ripens Berries and doubles their effect.
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The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.
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Protects the Pokémon from recoil damage.
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The Pokémon's rough skin damages attackers that make direct contact with it.
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Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
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Boosts the Pokémon's Speed stat in a sandstorm.
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The Pokémon creates a sandstorm when it's hit by an attack.
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The Pokémon summons a sandstorm when it enters a battle.
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Boosts the Pokémon's evasiveness in a sandstorm.
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The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
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The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
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When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
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The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.
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Powers up slicing moves.
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The Pokémon may cure its own status conditions by shedding its skin.
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Removes any additional effects from the Pokémon's moves, but increases the moves' power.
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A hard shell protects the Pokémon from critical hits.
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Protective dust shields the Pokémon from the additional effects of moves.
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Maximizes the number of times multistrike moves hit.
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Boosts the Pokémon's Speed stat in snow.
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If the Pokémon's attack lands a critical hit, the attack is powered up even further.
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Boosts the Pokémon's evasiveness in snow.
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The Pokémon makes it snow when it enters a battle.
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In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.
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Reduces the power of supereffective attacks that hit the Pokémon.
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Soundproofing gives the Pokémon full immunity to all sound-based moves.
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The Pokémon's Speed stat is boosted every turn.
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When the Pokémon takes damage from a move, it burns the attacker.
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The Pokémon is always the last to use its moves.
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Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
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Boosts the Defense stat when the Pokémon is hit by an attack.
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The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
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The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
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The Pokémon's determination boosts its Speed stat every time it flinches.
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By releasing a stench when attacking, the Pokémon may cause the target to flinch.
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The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.
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The Pokémon's strong jaw boosts the power of its biting moves.
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The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
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The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
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Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle
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When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
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Doubles the Pokémon's Speed stat on Electric Terrain.
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Powers up Bug-type moves when the Pokémon's HP is low.
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Prevents the Pokémon and its allies from falling asleep.
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Boosts the Pokémon's Speed stat in rain.
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The Pokémon passes its held item to an ally that has used up an item.
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If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
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Boosts the Pokémon's evasiveness if it is confused.
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Powers up weak moves so the Pokémon can deal more damage with them.
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The Pokémon anticipates and dodges the attacks of its allies.
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The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
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Powers up Water-type moves when the Pokémon's HP is low.
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Powers up moves that make direct contact.
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Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
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When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
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When attacking, the Pokémon ignores the target's stat changes.
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Boosts the Speed stat if the Pokémon's held item is used or lost.
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Unnerves opposing Pokémon and makes them unable to eat Berries.
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The Pokémon can deal damage with moves that make physical contact, even if the target is protected.
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The Pokémon is full of vitality, and that prevents it from falling asleep.
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If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
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The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
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If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
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Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
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The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
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The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
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The Pokémon transforms into its Hero Form when it switches out.
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